SakeTami
Emin

Emin

patreon


Emin posts

Complementary Reimagined r2.3 is Out Now

Update r2.3 introduces completely reworked water waves, massively improved frame rates especially for lower profiles, the brand new Night Nebulae option, a ton of new settings for further customiza...

View Post

Complementary Reimagined r2.3 Release Candidate 1

Changes over r2.3 dev6:

- Improved light mixing. This improves the color balance of many scenes that involve different lights

- Improved the accuracy of water reflections on "Potato" Wa...

View Post

Complementary Reimagined r2.3 Development Version 6

Changes over r2.3 dev5:

- Added procedurally generated "Night Nebulae" option

- Added "Vanilla" cloud style option

- Added an option to make water color constant in all biomes

...

View Post

Complementary Reimagined r2.3 Development Version 5

Changes over r2.3 dev4:

- Improved frame rates of "Potato" and "Low" profiles by over 25% on both by disabling effects that hurt low-end systems

- Added "Very Low" profile. It runs over...

View Post

Complementary Reimagined r2.3 Development Version 4

Changes over r2.3 dev3:

- Improved water wave parallax. Big thanks to Capt Tatsu

- Further tweaked the new water wave normals

- Improved Fantasy water caustics to match the new wa...

View Post

Complementary Reimagined r2.3 Development Version 3

Changes over r2.3 dev2:

- Reworked water waves of "Fantasy" and "Reimagined+Waves" Water Style options

- Added small/medium/large water wave strength settings

- Added "Water Opaci...

View Post

Complementary Reimagined r2.3 Development Version 2

Changes over r2.3 dev1:

- Added "Waving Lava Texture" option, enabled by default

- Added "Chromatic Aberration" option

- Added "Fantasy - Smaller" Sun/Moon Style option

- Ad...

View Post

Complementary Reimagined r2.3 Development Version 1

Changes over r2.2:

- Improved the performance of SSAO, while also adding a setting to adjust its quality

- Tweaked SSAO to appear better distributed

- Added settings to freely adj...

View Post

Complementary Reimagined r2.2 is Out Now

The r2.2 update introduces support for Minecraft 1.20 additions, reworked Scene-Aware Light Shafts, better underwater, rebalanced sunrise/sunsets, more shader options, and a lot of other improvemen...

View Post

Complementary Reimagined r2.2 Release Candidate 1

Changes over r2.2 dev4:

- Improved underwater light shafts to have more detail

- Improved the look of water surface from underwater

- Tweaked underwater fog (not underwater light ...

View Post

Complementary Reimagined r2.2 Development Version 4

Changes over r2.2 dev3:

- Added water color multiplier sliders

- Added sliders to adjust the intensity of light shafts

- Tweaked sunrise/sunset ambiance colors to be less blue and...

View Post

Complementary Reimagined r2.2 Development Version 3

Changes over r2.2 dev2:

- Improved reflection filtering in multiple different ways to reduce smudging

- Improved reflection handling for held items to overcome certain limitations

View Post

Complementary Reimagined r2.2 Development Version 2

Changes over r2.2 dev1:

- Added support for Minecraft 1.20 additions, including both subsurface and IntegratedPBR materials

- Tweaked the waves of Fantasy water style to appear less fla...

View Post

Complementary Reimagined r2.2 Development Version 1

Changes over r2.1:

- Reworked Scene Aware Light Shafts: (Experimental change, looking for extensive testing and feedback)

   * Situations where the effect hurts the visib...

View Post

Complementary Reimagined r2.1 is Out Now

Reimagined r2.1 brings a lot of options and features that you have been requesting for a long time. Water refraction, parallax occlusion mapping, improved reflections, temporal filtering, absorptio...

View Post

Complementary Reimagined r2.1 Release Candidate 1

Changes over r2.1 dev6:

- Separated color multipliers for noon and sunrise/sunset times

- Added an option to disable the interior check for the Reimagined clouds

- Fixed lit furna...

View Post

Complementary Reimagined r2.1 Development Version 6

Changes over r2.1 dev5:

- Added over 40 sliders for precise atmosphere and lighting color customization

- Added "Directional Blocklight" option for PBR resource packs

- Tweaked re...

View Post

Complementary Reimagined r2.1 Development Version 5

Changes over r2.1 dev4:

- Added "POM Lighting Mode" setting with "Sharp" and "Smooth" options

- Added "POM on Cutout Surfaces" option

- Added more selection outline settings

View Post

Complementary Reimagined r2.1 Development Version 4

Changes over r2.1 dev3:

- Added "High" Block Reflection Quality option with smoother reflections using a temporal filter

- Water Refraction Intensity setting now also affects underwater...

View Post

Complementary Reimagined r2.1 Development Version 3

Changes over r2.1 dev2:

- Added water refraction, enabled with "High" Water Quality or higher profiles

- Added "Subtle" SSAO option

- Tweaked water absorption, fog and color handl...

View Post

Complementary Reimagined r2.1 Development Version 2

Changes over r2.1 dev1:

- Added smooth self shadowing for parallax occlusion mapping

- Added "Water Wave Strength" setting

- Improved small-scale lighting balance when using custo...

View Post

Complementary Reimagined r2.1 Development Version 1

Changes over r2.0.3:

- Improved High and Medium quality reflections:

* Improved edge smoothing

* Slightly improved performance

* Slightly improved general clarity

* Fi...

View Post

Complementary Reimagined r2.0

The biggest update a Complementary pack ever received is here. Added an option that reworks the Visual Style, resource pack PBR support, the Potato Profile for less powerful systems, support for ol...

View Post

Complementary Reimagined r2.0 Release Candidate 1

Changes over r2.0 dev8:

- Fixed broken visuals in the End dimension

- Fixed Fantasy Sun not working with low resolution resource packs

- Fixed brightly colored chains having emiss...

View Post

Complementary Reimagined r2.0 Development Version 8

Changes over r2.0 dev7:

- Tweaked Border Fog to improve visibility 

- Tweaked underwater color handling to better preserve per-biome water colors

- Tweaked Fantasy Water opac...

View Post

Complementary Reimagined r2.0 Development Version 7

Changes over r2.0 dev6:

- Added "Light Shaft Mode" setting. Modes being "Scene Aware", "Regular", and "Extreme"

- Added a setting to adjust the intensity of Atmospheric Fog

- Adde...

View Post

Complementary Reimagined r2.0 Development Version 6

Changes over r2.0 dev5 fix1:

- Added support for Minecraft 1.7.10 to 1.12.2, with following changes:

   - Fixed flickering image

   - Fixed water col...

View Post

Complementary Reimagined r2.0 Development Version 5

Update r1.5 has been renamed to r2.0; because Complementary Reimagined just got uncaged from its design limitations, and the new development direction will aim to make it the ultimate shaderpack fo...

View Post

Complementary Reimagined r1.5 Development Version 4

The screenshot was taken with Complementary Reimagined using custom settings

Changes over r1.5 dev3:

- Added "Fantasy" Cloud Style option

- Added support for labPBR / SEUSPBR ref...

View Post

Complementary Shaders v4.7

Update v4.7 for Complementary v4 brings a bunch of tweaks, improvements, and critical bug fixes.

The full list of changes can be found at View Post