Changes over r2.0 dev6:
- Added "Light Shaft Mode" setting. Modes being "Scene Aware", "Regular", and "Extreme"
- Added a setting to adjust the intensity of Atmospheric Fog
- Added an option to disable Cave Fog
- Added "High Quality Reimagined Clouds" option
- Added extra directional shading for RP PBR to look better in unlit areas
- Rebalanced Generated Normals on entities and water
- Reduced RP PBR normal map strength by default to balance for Reimagined's lighting model
- Slightly reduced Coated Textures intensity on players and held items
- Slightly reduced daytime atmospheric fog brightness during rain
- Fixed Reimagined clouds causing visual problems when viewed from extreme altitudes
- Fixed broken lighting on translucents if shadowmap resolution have been changed
- Fixed visuals breaking if Coated Textures option is enabled while Generated Normals option is not
- Fixed enchantment glint opacity not being correct on Mc versions 1.19.4 and above