Changes over r5.6_dev8:
Improved labPBR/seuspbr reflectivity balance for metals and high-f0 materials,
Tweaked End atmosphere to reduce the harshness of the visuals and improve visibility,
The look and distribution of End Beams no longer depend on the Render Distance,
Added an error message for when the World-Space Reflections option is enabled while Advanced Color Tracing is disabled,
Changes related to the Distant Horizons mod:
Tweaked TAA on Distant Horizons chunks to reduce flickering when standing still,
Fixed DH chunks no longer being reflected on water,
Fixed incorrect shadow calculation on DH chunks that are closer to the real terrain,
Fixed End flash positions getting messed up in some cases depending on camera direction,
Fixed multiple edge case issues where materials can turn ultra reflective,
Fixed enabling Atmosphere Color Multipliers breaking sky reflections on blocks,
Fixed Lighting Color Multipliers not affecting World-Space Reflections,
Fixed "Moon Phased Night Lighting" not affecting World-Space Reflections,
Fixed enabling the World-Space Reflections option causing a compile error on unsupported configurations,
Fixed some block entities and moss carpets appearing incorrectly in world-space reflections in certain cases,
Fixed the new copper lanterns and copper torches not having correct ACT handheld light colors