Changes over r5.5.1:
Added "World-Space Reflections" option
Makes reflections be able to reflect blocks that aren't currently visible on the screen
Depends on "Advanced Colored Tracing" to be enabled
Combined with screen-space reflections to provide most total detail, but this can be changed in settings
Performance cost is quite high, usually around 15% to 35% but depends a lot on scene and settings
All credit goes to FoZy STYLE for writing the entire system that made this possible
Slightly tweaked reflection filtering in some areas
The "Ultra" profile now has "World-Space Reflections" enabled, making it even more intensive than before
"Advanced Colored Lighting" setting is now called "Advanced Color Tracing"
Moved the "Entity Shadows" setting from Performance Settings to the Lighting menu
Fixed color banding caused by the vignette effect
Fixed beacon beams appearing very short in the nether with the Distant Horizons mod
Fixed Pixelated Blocklight option not affecting held lighting
Fixed Scene Aware Light Shafts behaving a bit differently when the Connected Glass feature is active
fix1:
Fixed leaf litter and firefly bushes causing random block images in the reflections
Fixed world-space reflection fading not working correctly in some cases
Fixed some light level flickering on slab, stairs and carpet reflections
Emin
2025-05-23 11:13:28 +0000 UTCJauch
2025-05-23 06:36:45 +0000 UTC