Changes over r5.2.2:
- Added "Colored Light Saturation" setting to ACL Features
- Added an option to disable special portal effects
- Added an option to disable IntegratedPBR particle features
- Improved several aspects of block reflection filtering in small amounts
- Slightly tweaked the "Fix Puddles Under Glass" ACL Feature
- Slightly tweaked reflection edge falloff
- Removed lens flare from the moon
- Fixed texture filtering causing broken textures in some situations. Thanks to aceralex
- Fixed texture filtering causing too much flickering on distant textures
- Fixed trapdoors having slightly incorrect lighting curves on IntegratedPBR
- Fixed end portals/gateways losing their special effects on labPBR/seuspbr RP support modes
- Fixed vanilla clouds always being visible with newer Distant Horizons versions
- Fixed leaves looking too dark in the End dimension with default settings
- Fixed entities not having proper metalness or f0 with labPBR/seuspbr resource packs
- Fixed the game crashing in some mod packs that have the FoamFix mod installed
- Renamed "Shadow Sample Quality" setting to "Real-Time Shadows"
Emin
2024-08-12 17:06:06 +0000 UTCIzzytreally
2024-08-12 15:25:55 +0000 UTC