Screenshot by nakiriruri
Changes over r5.6_dev5:
Tweaked TAA to reduce the amount of artifacts around entities, held items and particles,
Tweaked reflection filtering to produce slightly brighter results and also look smoother during motion,
Changes to World-Space Reflections:
Improved accuracy of screen-space reflections when world-space reflections are enabled,
Improved ambient occlusion seen inside world-space reflections. Thanks to FoZy STYLE,
Improved reflection curve when world-space reflections are enabled, making reflections feel more natural,
Maximum distance of world-space reflections is now limited to 16 chunks to prevent several problems,
Fixed abrupt changes in lighting intensity inside world-space reflections around sunrise/sunset,
Fixed translucent held items causing broken reflections behind them when world-space reflections are enabled (again),
Fixed a lot more half-blocks appearing incorrectly in world-space reflections, including broken fire reflections,
Fixed world-space reflections cutting off too early in the distance. Thanks to FoZy STYLE,
Slightly tweaked lighting during noon,
Slightly tweaked foliage lighting,
Reduced reflectiveness of planks and wet farmland (IntegratedPBR),
Quality of Motion Blur now change with the Detail Quality setting. Previous quality level is equivalent to "High" Detail Quality,
Fixed "IPBR+ Emissive Mode" setting not working properly,
Fixed beacons looking too white (IntegratedPBR),
Fixed beacon beams not fading properly when viewed in front of some sky effects,
Fixed a possible issue in custom worlds with no clouds. Thanks to SpacEagle17,
Fixed lighting issues near block edges when the Pixelated Shadows option is enabled,
Fixed opaque sections of glass texture appearing weirdly translucent in some situations,
Several tiny changes