Changes over r5.6_dev6:
Added more options for the "Night Star Amount" setting. Thanks to BlueGradientHorizon,
Tweaked subsurface scattering on leaves to reduce the edge lighting issues,
Tweaked reflection filtering to better preserve clearer reflections of the smoothest materials,
Changes to World-Space Reflections:
Tweaked lighting balance inside world-space reflections to better match the world,
Slightly tweaked the reflection angle curve to be around 25% closer to the older one,
Fixed most of the texture issues regarding slabs and stairs in world-space reflections,
Fixed Pixelated Shadows causing artifacts in world-space reflections,
Fixed lit candle cakes and sometimes modded entity features causing broken world-space reflections,
Fixed reflections having visible banding in some situations (again),
Fixed Farmland, Dirt Path, Sculk, and Sculk Catalyst not being visible in world-space reflections,
Fixed sun/moon light in low skylight areas not being visible in world-space reflections,
Fixed End dimension ambient lighting being missing in world-space reflections,
Tweaked the reflectiveness of cobblestone and some related blocks (IntegratedPBR),
Tweaked the color of sun/moon glare during rain in accordance with the "Rain Style" and "Sun/Moon During Rain" settings,
Increased the internal quality of each Real-Time Shadows step to reduce shadow artifacts,
Fixed "Cloud Smallness" setting being changed causing clouds to jump in position sometimes,
Fixed "Connected Glass" ACT Feature causing glass shadows to look broken with some resource packs,
Fixed shadows cutting off too early even when Shadow Distance setting is set way beyond Render Distance,
Fixed shadow glitches near the edges of blocks when using some PBR resource packs with Sun Angle set to 0,
Updated Complementary License Agreement. Mostly for clarification reasons
Changes in fix1:
- Fixed compile errors when using the Distant Horizons mod
- Fixed labPBR or seuspbr RP Support modes causing a compile error
Zoltán Hivekovics
2025-09-14 18:45:35 +0000 UTC