UE 5.6 Out of Preview - Updated Scythe Build
Added 2025-06-03 19:54:30 +0000 UTCUE 5.6 just officially released! I've re-compiled Scythe 0.4.1 to work with it.
Let me know if you have any issues in the Scythe Discord.
Enjoy!
How to Install
You have 2 options:
A. Install into Engine: Extract the zip into YourUnrealEngineLocation\Engine\Plugins\Marketplace\ folder. Doing it this way will enable it for use in all your projects, and also allows you to use DebugGame Editor if you use C++. Unsure if there's any limitations doing it this way at this time.
B. Install into Project: Extract the zip into your UE project in the \YourProject\Plugins\ folder. Limitations are you won't be able to use DebugGame Editor in your C++ IDE. Development Editor works perfect, though.
Where's the Source Code?
Source code isn't included in these Patreon builds while I develop it. Source code will be released on Fab when officially released.
Note For UE Source Engine Builds
Since these are pre-compiled binaries for Win64 and you don't have access to the Scythe soure code, you have to do some extra things to get it working. See this link ( https://www.gradientspace.com/uetoolbox-installation ) and and follow the instructions in the "Binary Plugin, Source Engine Build" section, replacing GradientspaceUEToolbox with Scythe, of course.
tldr: Open Engine\Binaries\Win64\UnrealEditor.modules, then open Scythe\Binaries\Win64\UnrealEditor.modules
Replace the BuildID in the latter with the one in the former.
Join the community!
Comments
Hello. New here. Just wanted to say AWESOME! It's like probuilder for UE. I have been waiting years for something like this.
Jason Spencer
2025-06-16 07:09:12 +0000 UTC