Scythe Site (w/ Quick Start Guide) Launched
I recently launched the Scythe Editor site.
Making it easier to explain what Scythe is to people, but also for helping onboa...
2025-07-27 00:11:20 +0000 UTC View Post
I recently launched the Scythe Editor site.
Making it easier to explain what Scythe is to people, but also for helping onboa...
2025-07-27 00:11:20 +0000 UTC View Post
The big tool this version is the Auto Lightmap Tool, which static lighting users should love.
I also have a few big quality-of-life changes in here for those of you who are using Scythe in pr...
2025-07-01 03:21:13 +0000 UTC View PostUE 5.6 just officially released! I've re-compiled Scythe 0.4.1 to work with it.
Let me know if you have any issues in the Scyt...
2025-06-03 19:54:30 +0000 UTC View Post
Even though this is a minor patch, a lot of crash fixes and refactoring was done, especially in the hotspot editor. Sometimes refactoring comes new crashes or regression, so report any in the 2025-05-21 23:18:36 +0000 UTC View Post
Massive update to UV/Texturing in this one. This is probably about 2.5 months of work, as I was working on this a bit right before I had surgery back in November. I've also attached 2 hotspot textu...
2025-05-06 18:03:58 +0000 UTC View Post
A more advanced tutorial where I start from absolutely nothing except materials and we make an apartment hall.
Unreal Materials to follow along: 2025-03-25 23:56:29 +0000 UTC View Post
This is meant for complete beginners who are just opening Scythe for the first time. I walk through how to make a few different rooms by blocking them out, then finish with basic texturing.
I...
2025-03-23 05:23:21 +0000 UTC View Post
Double-Click Support:
Double-click faces to flood-fill select.
Double-click edges to select edge loops (including...
2025-03-18 04:15:37 +0000 UTC View Post
Added Smooth Edges (set smooth/hard normals)
Added Duplicate Face
Added Collapse
Added Flip Triangle Edge
Edge Extrude can be done by holding Shift + Dragging the selected boundary edge
Push/Pull can be done by holding
Here's a getting started guide on how to make rooms in various ways, then I show you how I make a hall with a door to a room and texture it all.
I realize I need a better mic.
2025-01-16 21:22:09 +0000 UTC View PostFor Unreal Engine 5.5 on Windows only. No source included, just the binaries.
Let me know if there's any issues getting it working.
2025-01-15 23:56:46 +0000 UTC View Post
Scythe isn't production ready yet, but here's what it's currently capable of and also some of its downsides so you see what the limitations are.
2025-01-15 22:05:10 +0000 UTC View Post
Showing the progress thus far on the block tool. If you're watching this and thinking "but it's not 1999, we don't make rooms out of blocks". You'll be able to do this with single plane rectangles ...
2024-08-12 04:33:52 +0000 UTC View Post
No special materials used, the UVs are all auto-world aligned to grid.
2024-08-12 04:28:14 +0000 UTC View Post
Boy this is a useful one. I added a way to maintain the aspect ratio so if you want to just stretch a wall to fit perfectly vertically, it'll keep the ratio and look beautiful in all directions. 2024-08-12 04:23:38 +0000 UTC View Post
It's still quite limited to what you can do right now, as this is all technically one mesh being extruded and sliced up, but it's still pretty fun and cool so far.
Cool what you can do with j...
2024-08-12 04:16:01 +0000 UTC View Post
Some may not care about texel density, but I think it's important to get "close enough" to what the size should be on a face when you first apply a texture.
If you were making a minecraft-lik...
2024-08-12 04:11:09 +0000 UTC View Post
Hotkey'd to 'V' since you'll be doing this a lot. Part of the bread and butter.
2024-08-12 03:58:24 +0000 UTC View Post
You'll never be able to go without this.
2024-08-12 03:56:05 +0000 UTC View Post
Ever wanted to know how big something was in Unreal?
2024-08-12 03:52:53 +0000 UTC View Post
Shift + Click and drag face extrusions in UE editor. The mesh preview gets a little buggy after a bit, but it's working.
2024-08-12 01:15:36 +0000 UTC View Post