SakeTami
Scythe Map Editor
Scythe Map Editor

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Scythe v0.2.0 Build (Win64)

What's New in v0.2.0

Edit: v0.2.1 Hotfix added that helps fix applying materials to instanced static meshes

Scythe is only for UE 5.5, with no plans to support versions below that.

How to Install

You have 2 options:

A. Install into Engine: Extract the zip into YourUnrealEngine55Location\Engine\Plugins\Marketplace\ folder. Doing it this way will enable it for use in all your projects, and also allows you to use DebugGame Editor if you use C++. Unsure if there's any limitations doing it this way at this time.

B. Install into Project: Extract the zip into your UE project in the \YourProject\Plugins\ folder. Limitations are you won't be able to use DebugGame Editor in your C++ IDE. Development Editor works perfect, though.

Where's the Source Code?

Source code isn't included in these Patreon builds while I develop it. Source code will be released on Fab when officially released.

Note For UE Source Engine Builds

Since these are pre-compiled binaries for Win64 and you don't have access to the Scythe soure code, you have to do some extra things to get it working. See this link ( https://www.gradientspace.com/uetoolbox-installation ) and and follow the instructions in the "Binary Plugin, Source Engine Build" section, replacing GradientspaceUEToolbox with Scythe, of course.

tldr: Open Engine\Binaries\Win64\UnrealEditor.modules, then open Scythe\Binaries\Win64\UnrealEditor.modules

Replace the BuildID in the latter with the one in the former.

Join the community!

Scythe Discord

Scythe v0.2.0 Build (Win64)

Comments

gonna keep me from quitting unreal smh (❀️)

Steven Z

πŸ‘πŸ»πŸ‘πŸ»πŸ‘πŸ»Best of the best!

Denis Dementyev


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