Added Smooth Edges (set smooth/hard normals)
Added Duplicate Face
Added Collapse
Added Flip Triangle Edge
Added Poke Triangle Face
Added Detach Edge
Added new Block Tool: Add Sphere
Align to Grid/Face on any selection element
Apply Material to any element
Added setting to allow asset selection to automatically set active material (defaults to true)
Added more icons
Changed Wrap Texture to only apply material (and proper texture scaling) for now
Fix: "Ghost Materials" Bug/Crash
Fix: Remove unused materials from extracted faces
Fix: Add an undo transaction to the block tool when creating the initial dynamic mesh
Fix: Disable scythe's hotkey commands from starting while in a tool
Fix: Connect edges makes new faces into UV islands
Fix: Connect edges saves proper triangles for undo/redo
Fix: "Clean" should probably not break polygroups anymore
Fix: Detach Face undo/redos properly now
Made Align to Grid/Face Faster when using it on multiple faces
Edit: v0.2.1 Hotfix added that helps fix applying materials to instanced static meshes
Scythe is only for UE 5.5, with no plans to support versions below that.
You have 2 options:
A. Install into Engine: Extract the zip into YourUnrealEngine55Location\Engine\Plugins\Marketplace\ folder. Doing it this way will enable it for use in all your projects, and also allows you to use DebugGame Editor if you use C++. Unsure if there's any limitations doing it this way at this time.
B. Install into Project: Extract the zip into your UE project in the \YourProject\Plugins\ folder. Limitations are you won't be able to use DebugGame Editor in your C++ IDE. Development Editor works perfect, though.
Source code isn't included in these Patreon builds while I develop it. Source code will be released on Fab when officially released.
Since these are pre-compiled binaries for Win64 and you don't have access to the Scythe soure code, you have to do some extra things to get it working. See this link ( https://www.gradientspace.com/uetoolbox-installation ) and and follow the instructions in the "Binary Plugin, Source Engine Build" section, replacing GradientspaceUEToolbox with Scythe, of course.
tldr: Open Engine\Binaries\Win64\UnrealEditor.modules, then open Scythe\Binaries\Win64\UnrealEditor.modules
Replace the BuildID in the latter with the one in the former.
Join the community!
Steven Z
2025-03-01 21:42:01 +0000 UTCDenis Dementyev
2025-02-24 04:18:05 +0000 UTC