SakeTami
jhrino
jhrino

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Overall AI and Gameplay Improvements

I think one of my greatest mistakes while working on Like a Brawler 7 and 8 was that i added combat features as i progressed through the story which kept things inconsistent.

This time around i'm trying my best to ensure i want my new combat system to do everything i expect it to do instead of figuring it as i go, so far, the AI can think for itself to decide the best course of action and can punish the player for spamming attacks by counter attacking them right as the player has ended their combo string, the player and enemies also get hyperarmor if they are down too long, preventing either side from preventing them from getting up ever by just beating them down.

Of course most of these are features in previous Brawler mods, but what sets Brawler Kiwami apart is that its all being made with these features in mind instead of "hmm i should add this today" which enabled me to implement it in a much cleaner and nice to work with way that brings a little smile to my face. oh my god that is a lot of words but yeah i'm really happy so far how things are working out

Comments

Man is cooking that Michelin Star Cuisine and I'm fucking hungry bro

YeezusWalks


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