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jhrino

jhrino

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jhrino posts

Sawashiro

Will probably upload Yakuza 0 Co-op Director's Cut in the upocming days, Mugen is helping me with movesets for Sawashiro (the rush combo you're seeing above) i think his first fight moveset is lik...

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Finishing Touches on Co-op Directors Cut Port

Just translating some of the audio for the english dub for co-op then i think its done. I wont do anything for chinese because i don't understand the language one bit.

Also working on the po...

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Boss Heat Actions

I thought i'd make some mortal attacks lead to heat actions if they hit the player, funnily enough, Lost Judgment does this only once for Fudo Oshikiri and never again

You can also more clear...

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Overall AI and Gameplay Improvements

I think one of my greatest mistakes while working on Like a Brawler 7 and 8 was that i added combat features as i progressed through the story which kept things inconsistent.

This time around...

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Mortal Reversal

In preparation for Jo Sawashiro's bossfighti i backported the mortal reversal system from Like a Brawler 8

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Like a Brawler 8 Survey

Before i start designing the first boss fight of Like a Brawler Kiwami i was just wondering what the overall consensus was for Like a Brawler 8's difficulty/battles for those of you who played it View Post

Yakuza 0 Co-op Almost Fixed

I can almost see the light at the end of the tunnel. Things are slowly falling into place and Director's Cut 0 co-op is suffering less and less bizzare crashes every day which is good news for K1 c...

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Things Just Got A Lot Worse

The new update for Kiwami 1 broke Kiwami co-op, which means i have two co-op mods to be fixing. That's it, that's the post. Gotta take some time to fix em both

I will not be supporting Kiwam...

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It's Working Out

I've been able to get Yakuza 0 co-op to boot up in Director's Cut, it's still crashing a decent bit but that will be quite easy to iron out over the upcoming days, Director's Cut seems to be handli...

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Concerning Developments

Yakuza 0 Directors Cut released today, which completely broke Y0 co-op mod

I'm gonna dedicate my time to try and fix it . Kiwami 1 update is also happening on the 12nd, so i'll stop working o...

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New Cutscene Philosophy

Here's a very rough prototype of a cutscene change in Kiwami co-op, its meant to serve as a reference for Janfon1 who will re-animate it to be much better!

I was thinking moving some of Kiryu...

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Screen Effect

Defeating enemies with powerful attacks now plays fancy screen effects just like in Like a Brawler 8!

On a slightly unrelated note, i also released updates for Like a Brawler 8 and YLAD Revis...

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Ichiban Variations

The Ichibum models that will be used based on the current chapter

Punch Perm Ichiban is for the first chapter only, followed by the ponytail when he gets out of jail in chapter 2, and he fina...

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WIP

Just a very small cutscene, needs sound editing and need to fix that really shiny hair on Ichiban, lol.

Not much to show at the moment, because Janfon1, the animator who makes these is busy f...

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Short Break

As you guys might have noticed, I've been going very hard on Kiwami co-op and Like a Brawler at the same time for the past few days, I'll take a short break to avoid burnout and just chill for a fe...

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It's like 90% done

The cutscene is overall complete. Just needs some lighting work done and odditties corrected, really happy with how this came out

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Big Quickstep Upgrade

Things are really coming along now, up until this point including in Like A Brawler 8, the second quickstep was essentially "faked", but now, i've managed to turn it into a proper one

What th...

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Blood

One thing i want to do for this mod to make it closer to older yakuza games is blood. I feel like its too tame on Dragon Engine games these days (although Pirate Yakuza was better with it) so here'...

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Wallbound Test

Testing out wallbounding, the animations are placeholder which is why it looks so silly. But you can clearly see the enemy react when hitting the wall

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Lots of Ideas

Looking into innovate on the gameplay of Like A Brawler. I was thinking of mixing ragdolls with old school animations and i also want to add wallbounding somehow.

Thinking of having it play...

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Almost Done

Face animations for the barber and Ichiban on the original sequence is pretty much complete. Just needs lighting improvements and the best part is yet to come

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Further Heat Action Improvements

Some of you who have played the original mod will notice the improvements immediately. Heat action prompts have brand new UI (the one from Yakuza 6/Kiwami 2) but the most important part is, damage ...

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Heat Actions

Finally got around to adding the system. I also finally managed to fix all the weird camera issues that the original mod had so i'm really happy about that

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Animation Work

Janfon1 has recently started on animating this scene. We were not fully sure how this was gonna go because Ichiban in Dragon Engine is extremely expressive (something that Old Engine models cant do...

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Weapon Pickups

Nothing too special happening on this video mainly, posting this here to show that slow but steady progress is happening on Like a Brawler Kiwami as well, just adding core combat features, i want t...

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Working On A Big Cutscene

The iconic cutscene where Ichiban gets his haircut will be in Kiwami Co-op too, it will be heavily modified and it will feature Kiryu and Haruka, its super WIP right now, here's a very brief sneak ...

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Two Bums

During chapter 6 on Purgatory, Ichiban can run into Akiyama, talking about what happened

Part of my ongoing effort to establish side content for Ichiban, stealing RGG Online's homework and ma...

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Cooking Ambitious Stuff

As you may know, the co-op mods are more than just basic player 2 mods. I've seen a lot of requests to add Akiyama to the mod (particularly during the part where the tower explodes) but i have much...

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Weapon Equipping

A feature from Like A Brawler 8 now backported. Allows you to equip any weapon when you are freelancer and then pull them out during battle

I also rewrote really big chunks of the gameplay co...

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LAB Kiwami Stuff

Don't have much to show right now, but this is still very much in development (even if its really slow at the moment)

Primary focus is making it as fluid as Like A Brawler 8 as i can, have m...

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