Daily Report - 27/03/2024
Added 2024-03-27 06:25:39 +0000 UTCTooling, Environment done
Everything’s a hammer
With our quest system getting closer to a first version, we’re now also taking to heart our tooling-first approach. We’re using Odin inspector a lot in Guild Architect, making custom tools to quickly make pretty much everything that a quest needs: locations, rewards, informants, information,…
Our environment is done, finally

You’ve heard my yap on and on about it for the past 2 weeks at this point, but we’re finally done with our full environment surrounding the guild. It’s fully textured, and pretty much production ready at this point. So we’ll have a guaranteed pretty game at least. Some great work has been done if you ask me in regards to the environment, and I believe this will help us greatly in simply marketing the game as well, and making it a success (now we just need a good quest system, right William 😊)
What’s Next?
With the environment done, we’ll be shifting some of our art focus back on our characters (advisors & dynamic NPCs). We’ll continue working on the quest system, and our guild hall in general.
“There are a thousand ways to be smart” – Jeff Bezos
Marnix Wyns
Producer & content creator @ BiteMe Games