SakeTami
manyeyedhydra
manyeyedhydra

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Update 11th Jan '26

This week I really got stuck into the harlot notebook code.

It's still slow and very fiddly, but this is mostly due to me painstakingly getting the documentation up to date and trying to properly template the process.

One thing I changed was to write the 100% completed section first. For the earlier harlots there was a lot of "then the harlot did this", which isn't really relevant. The notebook section should just focus on the main points - usually what causes the Bad End and how to avoid it.

For Nooru I also had to create some new clue types:

- Semen Threshold
For situations where the harlot triggers additional ejaculations, but only if the player's semen count is high enough. It differs from the usual semen checks as the thresholds are normally high and not meeting them doesn't result in a Bad End through being out of semen.

- Charm Negation
Sometimes I'll have a harlot where the solution doesn't involve bringing the correct charm, but there is a charm that seems like it should be useful for the scenario. Sometimes I'll let the charm work as an additional path to a good end. Other times it won't. For those situations it will be referenced in text and there will be a clue to be solved so it can be recorded in the notebook so the player doesn't forget.

Nooru isn't a slime girl, but she can cause an ailment that will result in an instant Bad End if the player visits a slime girl after her. The anti-slime girl charm prevents the player from contracting that ailment, but it cannot prevent the Bad End as the lubricating slime Nooru secretes works slightly differently. This will be explicitly said in the notebook once the player unlocks it.

- Ailment Removal
Quite a few harlots have the ability to remove ailments like fatigued and befuddled with relaxing massages. I needed a special clue type to check for this.

As I cover more harlots I'll create more clue types to handle the various things that happen in the room.

The code library for clues is fairly comprehensive and relatively stable. There were a couple of bugs I found and fixed while working on Nooru's scenario.

The main issue is I came back to it after a few months of doing other things and there was a lengthy period of trying to remember and figure out what should be used where. I've been updating the documentation to save me wasting a lot of time chasing through the underlying code for things like whether a value is the upper or lower bound.

Working on Nooru was painfully slow. I really want to have this feature in HoHH, but if it takes me a week for each harlot, it might not be feasible. I'm hoping this will speed up as I get more familiar with the process. January is my test month for this. I don't mind Nooru taking a while as I try to figure out the process. I'm going to be concerned if harlots are still taking about a week to add the notebook code at the end of the month. I don't think it will be that bad. I think the process is going to speed up a lot the more harlots I do (as long as I stay firmly focused on it), but it is something I'm keeping a cautionary eye on.

Aside from the time spent, it is looking good. There are a few minor niggles I need to sort out. Charm names probably should not start with "the", or if they have to, I need to remove that before referencing them in some text.

I also need to figure out how to wrap that central text panel in scrollable panel. It should be the only thing that scrolls if the text overflows. In theory it should be simple to implement, but CSS is fucking weird on some things and a complete pain to implement some things without the rest of the display going to shit.

Anyway, progress, albeit slow progress.

January is going to be a bit of a dump month for doing this, but once it is finally sorted that will be a significant roadblock removed and I can get things properly moving again.

Thank you for your patience and understanding.
- manyeyedhydra

Update 11th Jan '26 Update 11th Jan '26

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