The weekly update post was kind of covered by the release post yesterday, so I thought I'd take the opportunity to post the updated roadmap for HoHH instead. The old one got knocked a little off course by all the recent work on HoHH1.5!
My main goal is to have proper working demo of the art version of HoHH that goes up to and includes the round 5 mini-bosses. I need to get that out to gauge whether I can increase my art budget to give the harlots proper H-scenes on top of their pin-ups. (Anyone willing to adopt-a-harlot will help a lot here!)
(I appreciate we've been stuck at round 5 for a while, but once the last two mini-bosses are written it should be a quick jump up to round 9 for the next batch of mini-bosses.)
TEXT-ONLY HoHH
I did have plans to sunset this once the art-version caught up, but I think I'll keep it going. I know some patrons prefer it and implementing the new harlots in this version first and then porting over seems to work. I'm down to pretty much just the mini-bosses and queens, so I should probably see this version out to completion. It won't have all the features. This might affect how the Queen scenarios go as I have an idea to make them care about notebook unlocks, which the text-only version won't have.
Writing
- Slime Smother Nun mini-boss.
- Imp troupe mini-boss.
- (maybe) Assphyxia's repeat scenario.
ART HoHH (1.5)
Writing
- same as for text-only version.
Programming
- Port across existing mini-bosses (Trapperess, Rwberia, Temptacia).
- Extend notebook functionality to all low-tier (round 1-5) harlots.
- Add a check before entering a harlot's room that gives the player the option to fast-forward through any harlot they've previously solved.
- Save version compatibility.
Now that the game has some persistence between runs, I don't want every new harlot addition to force a reset of the player's current progress. This might be tricky to implement, but I have some ideas on how to do it.
- Standalone launcher.
This is something I need to do some research on. Currently the game plays fine in the player's default internet browser. I need to look into what games on itch.io and steam do to make themselves more "standalone". This is especially important for mobile users as currently their only option is to play it from the houseofhellishharlots website.
Art
- Title page
This is mostly okay. I'd like to experiment with some animation such as sliding the curtains apart.
I think I have all the assets now to make banners, thumbnails, etc.
- Start menu
This needs to be prettied up as it's just a barebones placeholder at the moment.
- UI
Semen gauge needs decent art.
- NPC Shop icons.
Charms are fine.
Potion bottles need the art to include icons giving better representation of what the potion is (STR, AGI, DEX, etc).
Ailments need more uniform art, but the current ones are just about okay, so I can probably get away with it if I don't have anything better by the time the rest of the demo is ready.
- Notebook progression score.
I had an idea to include a watermark background of the faction symbol once it is discovered for the harlot. This could show up as a background for the score number, or maybe for the main text.
SOUND/MUSIC
-????
I feel like I should have something, but I have so much to do everywhere else this is going to have to take a backseat for now.
And I think that's it. If there's anything you think I've missed that could do with improvement, let me know below.
Now that the bulk of the notebook functionality coding is done, my main focus for June will be writing the remaining two Round 5 mini-bosses.
Thank you for the ongoing support and interest!
- manyeyedhydra