This is a fairly small release to build on the last one.
I've added some basic notebook functionality to track which harlots the player has seen as well as some simple stats such as number of times visited, etc.
Before I go into it, I'll cover some of the more awkward workarounds that will likely be present for these early demo versions.
1. Some aspects will look like ass on mobile. I haven't created the html/CSS for new additions such as the title page and NPC shops, so they won't display correctly on mobile devices. I'm working on it, and hoping to get caught up on this in the next week or so.
2. To use the local download provided here, unzip it to somewhere on your computer and double-click the html file. Don't move the .html file from the folder or try to run it directly from within the .zip file. It won't know where the images are and be unable to display the art.
3. This is the most awkward workaround and one I want to get fixed ASAP. Currently, the way the autosave/load works is that the current browser save is automatically loaded on starting the game. There isn't any version detection at the moment, so what will happen is that any new additions will have their variables overwritten by the old save from the old version. This is why the "Reset Progress" option exists on the Start Menu. Unfortunately, while this does delete the current browser save, it will have already been loaded into the background. To prevent the older version overiding the newer version, you'll need to "Reset Progress", shut the game down and then restart it. This will cause it to open with no old browser save and you'll then be able to see the new additions.
This is horrible and fiddly and I will be a looking for a better way to fix it ASAP! For now, if you open a new version and it doesn't appear to have the new functionality - using Reset Progress to remove old saves and restarting the game should fix the problem.
Apologies on this. I will sort it out!
Right, onto what's included in this release.
It's fairly small. Rather than showing a construction site, the Notebook section now features a list of harlots (or rather ???????s).
As you encounter new harlots their names will appear on the list. A harlot is considered to have been encountered when she is presented to the player as one of the choices for the round.
Clicking on their name will bring up their stats page. Currently this just keeps track of how many times you've visited them, been killed by them, and survived them. These stats will kept track of in the autosave, so they should be present when you shut the game down and come back to it.
Some harlots may not accurately track number of times killed. This is because I forgot to update that particular Bad End to utilise the unified Bad End Container all harlots now share. It will be fixed when I go through the harlot scenario in more detail to add the notes the player can learn about them.
The player should be able to jump into and out of the notebook section while playing the game. The X button in the top right takes the player back to their current spot in the game. The back button on the top left goes back to the harlot list in the notebook section. Bear in mind autosave functionality has not been added to harlot scenarios apart from on the Bad End passage. Jumping out while a scenario is in progress will take the player back to the door to the harlot's room.
As before, I've attached it to this post as a .zip file as well as putting it up on the houseofhellishharlots website here:
https://houseofhellishharlots.com/experimental/
You can find it under the "Private Demo" button.
Password: Burba1k4
I hope you enjoy the demo. Please excuse the fiddlier aspects. It's still a work-in-progress and the autosave/notebook stuff is a little more complex than Twine is normally supposed to be.