SakeTami
manyeyedhydra
manyeyedhydra

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End of Feb '25 Update

End of the month is the usual time when I try to release something for patrons. This is the post to let you know something is on the way, but I need a few more days to work on it.

February ended up being a strange month. At the end of last year I figured out how to add some fairly important functionality (autosave and notebook). My plan was to split work time between writing new harlot scenarios and updating the 1.5 HoHH (the art version) code base with the new functionality. At the same time I wanted to add the charm art I'd created as well as giving some NPCs proper shop windows. This is all part of my aim to move HoHH from a purely text-only project to something resembling a regular indie H-game.

Midway through February I noticed progress was getting very sluggish. While I'm fine with hacking CSS and Javascript and adding it to Twine, if I stop working on it in a sustained fashion I find I easily lose the thread and it takes a while to pick it back up again. To get around it I decided to spend the second half of the month just focusing on overhauling the 1.5 codebase.

This is doing the trick. I'm making fairly rapid progress now. The NPCs have all been updated with autosave functionality. The Elegant Woman, Buxom Lolibaba and Doctoress all have nice graphical interfaces where players can click on image icons to buy items rather than selecting from a list. I've also updated the core game loop to incorporate the autosave functionality and changes to NPCs.

I'm currently in the process of adding a title page and more conventional game menu. Some of these things are placeholders, but having the pathways in place makes it easier to tweak and improve the items later. What I'm aiming for is to get the core back to stable with autosave and notebook functionality, and then start adding autosave and notebook functionality to the individual harlot scenarios. After the first couple are done, I can shift that back to a background task and start focusing on writing the new harlot scenarios again.

I'm aiming to get a demo out sometime in the next few days. This is mainly to test the core game loop and NPCs are still working fine. From the player perspective it will add a lot of new art in terms of the charms and similar things. Some of them (potion bottles) are placeholders. This version is mainly about getting the overall structure right. Switching .pngs later is fairly easy.

Thank you for your patience.
- manyeyedhydra

End of Feb '25 Update End of Feb '25 Update

Comments

I might lean on the replay functionality through the notebook for that. Maybe have the new harlots start out fully unlocked through the notebook for the first month they're released. ETA: The text-only version will still be the same. It's going to be a while before I'm able to fully switch over. At that point it might only be the later mini-bosses and queens left to release anyway.

Many-Eyed Hydra

How do you plan to square the new autosave feature with newer Patreon Harlot releases once you catch up? From the perspective of a finished game the autosave and replay feature makes sense, but for those subbing for pre-release material it might be counter-productive, especially for the late stage Harlots and Queens.

CrimsonCrown


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