Update 5th Jan '25
Added 2025-01-05 13:53:58 +0000 UTCI've been nailed by whatever flu or lurgy is floating around, so I'll try to keep this one brief while I'm coughing and sniffling from bed. Winter, bah!
I've received the art for the first batch of mini-bosses. This week I got the descriptions ready for the next batch. This is the mid-tier independents, with some very weird monster girls in that batch.
The other thing I've been doing is incorporating the autosave and notebook functionality into the HoHH 1.5 codebase (the version with art). All the various pieces of that are separated out into modules, so it should be fairly straightforward to modify and test each separately. The big step was cleaning up the start and where things are initialised. You can do some neat tricks with tweego where functionality can be overlaid with later modules, which is really helpful when testing.
I've also taken that opportunity to neaten and tidy up some bits of the codebase.
I've cleaned up how actions work, which was a little bit messy on where the action was paid with the NPC.
I've also taken a look at what to call Coins and Mulligan Tokens. These are placeholder names and I thought it time to change them.
Coins are now Diabolicors, which I quite like.
Mulligan Tokens are now Jetons de Fouldres, which I'm less certain on.
As with the NPCs, the names are set under a variable, so changing them is trivial if I decide to do so on a later date. In theory. This is slightly messier as I wanted to add some QoL highlights for some terms, and dealing with whether the word was singular or plural because such a headache I decided $currencyName was better as $currency.plural and $currency.singular. I'm having to go through the NPCs anyway, so now is a good time to update.
I'll probably continue with this next week and get all the NPCs and core game loop done. It's probably best to do it in one go while I'm familiar with what's going with the code. The individual harlots can be done over a longer time frame while I'm working on other things as I'll likely have a blueprint in place by then to update them.
What I might do for some of the NPCs is see if I can add some more graphical options. I created all the charm cards for the Buxom Lolibaba a few months ago. Now seems like a good time to try and incorporate them into the game.
Thanks for the interest and support!
- manyeyedhydra