SakeTami
manyeyedhydra
manyeyedhydra

patreon


Update 1st Dec '24

After saying I wouldn't have a release ready for the end of the November, I came pretty close to having a release ready.

The work on the new functionality to remember a player's progress between games has dropped into place very nicely.

The basic autosave and autosave functionality is working as I'd like it. I have code to build up a 'notebook' page of information on a harlot across subsequent games and visits. I also have rough replay functionality, so the player can use the notebook as a sort of gallery to directly see Good and Bad Ends they've already experienced for harlots they like (rather than having to use the mulligan token system to request them from The Madam).

The navigation is also working nicely. The player can exit a game back to the Options Menu or look up the Notebook while playing, and then Continue right from where they left off.

All this will be pretty useful when I come to add a proper Title and Options Page to the game (which I have the artwork for now).

The slower part is going through each harlot individually to work out and put in the scoring points to determine the player's progression. I've done it for 3 sample harlots. I think it will get faster as I have a better idea of what needs to be done and will end up being similar to the work I need to port harlots over to the art version.

The screenshot above is the rough test version of the page. Currently I'm flailing around with the CSS to give it a nicer layout.

After realising it was dropping into place faster than expected I did throw everything at it in the hope of getting a demo out by the end of November. It was a little bit too much work for that, especially as I'm rusty with CSS again. I realised I was cutting corners to try and rush it out and decided to slow it down to do it properly.

At the moment I just need to sort the notebook page layout out, give the test scenarios a proper testing, and then I'll put the demo out sometime next week. It's a heavily cut down demo - just 3 scenarios and a modified version of my Harlot Tester to set parameters before visiting them - but it should give an idea of how the functionality is planned to work.

I'm excited for this as this was functionality I wanted in the game from the start, but didn't think was possible with Twine.

Because I was in a rush to try and get this demo out, work on The Trapperess was shunted to the backseat. I typed up a little more of her 2nd trap and wrote a little of her 3rd trap.

My plan for next week is to get this demo out so I can get some feedback. After that I'll switch focus back to writing The Trapperess's scenario.

Thanks for the support and interest!
- manyeyedhydra

Update 1st Dec '24 Update 1st Dec '24

More Creators