#SexDungeon23: Castle of Carnality (Room 323-329)
Added 2024-01-20 02:22:13 +0000 UTCROOM 329: CASTLE ARMOURY (KEY)
Taking the steps down will lead to a couple of suspiciously empty chambers. At the end is a small square chamber with a key hanging on a hook on the far wall.
It's pretty sus, as the kids like to say.
Sure enough, the moment the player picks up the key the door will click shut behind them and a pair of GAS-MASK SUCCUBI will start filling up the room with gas from small side windows.
The player will need to break down the door within a certain time or be overcome. This is only possible because the succubi are not good at maintenance and the hinges have weakened through neglect.
If the player busts out the succubi will scarper. This leaves the way free for the player to unlock the door leading up to the ramparts.
ROOM 328: CASTLE ARMOURY (STEPS)
At the back of the armoury are steps leading up and down. The steps going up lead to the ramparts. The way is barred by a heavy locked wooden door.
ROOM 327: CASTLE ARMOURY (ENTRANCE ROOM)
The other door from the upper courtyard leads to what used to be the old armoury. Succubi have a disdain for conventional weapons and armour so most of the old gear has been cleared out.
In the entrance room the player will run into another solo GAS-MASK SUCCUBI.
FIGHTFUCK: GAS-MASK SUCCUBI
I'm tempted to split these into two similar types of succubi with differing loadouts. One type has the gas-blower. The other is more like a rogue with drug darts, sticky nets and gas grenades. This one is more of the latter. Still annoying, but should be relatively simple for the player at this point.
ROOM 326: CASTLE KITCHEN (CELLARS)
The player can find more captives in the CELLARS beneath the kitchens, and fortunately no succubi. The captives are either hypnotised with charm magic or drugged. The player can snap them out of their trances. They will contribute to the disruption (that might give a benefit to the boss battle).
One of the recurring NPCs can be rescued here. I still haven't figured out how their various quest strands will play out, so this can serve as a placeholder for a 'rescue event'.
More importantly, in the cellar is part of the contraption required to open the gate to the tower.
ROOM 325: CASTLE KITCHEN (KITCHEN)
Entering what used to be the castle kitchens the player will see succubi "preparing" the next batch of humans for a feast. The lesser imps and succubi will flee on seeing the player, leaving behind two GAS-MASK SUCCUBI behind to take care of him.
FIGHTFUCK: GAS-MASK SUCCUBUS x 2
The GAS-MASK SUCCUBI are all about using dirty tricks to incapacitate their opponents. Their main weapon is their gas blowers, but they also have gas grenades and entangling grenades. The latter burst and expand quickly into a sticky cushion. Their strategy is to try and get the player caught by one of these sticky expanding grenades and then douse him in thick streams of aphrodisiac smoke. Should they succeed, the fight will have excited them enough to BAD END the player right there and then. In keeping with their agile nature, they are very supple and flexible when it comes to sex.
After winning the player can snap the prisoners out of their trances.
(One of the mechanics for this area that can maybe be worked in later is related to the various captives brought in to feed the succubi. The player alone can't fight a whole castle, but by freeing large groups of captives they can serve as a distraction to enable him to proceed deeper into the castle.)
ROOM 324: CASTLE KITCHEN (RAMPARTS)
At the other end of the balcony the player can follow steps up to the ramparts or down to the kitchen.
Going up to the ramparts the player can challenge the SOLDIER SUCCUBUS manning the gloop cannon. She is not alone and has a GAS-MASK SUCCUBUS in support.
FIGHTFUCK: SOLDIER SUCCUBUS + GAS-MASK SUCCUBUS
Fighting this pairing will be annoying. The smaller GAS-MASK SUCCUBUS will hang back and hit the player with a variety of status causing attacks (poison gas, poison darts and entangling grenades) while the SOLDIER SUCCUBI will attempt to tank the player's attacks. The SOLDIER SUCCUBUS again will be trying to entangle the player. If the player does get ensnared by her, they will be vulnerable to a powerful gas blast from the GAS-MASK SUCCUBUS's gas-blowing contraption.
After defeating them, the player will find a chest with something in at the end of the rampart.
ROOM 323: CASTLE (MESS HALL)
Past the entrance room is a high balcony above a large hall. This used to be an eating area for the castle's garrison. Since taking over, the succubi have retained that use... in a fashion.
Down below is a succubus feeding orgy. Dining tables have been removed and replaced with giant pink cushions. Men are lying on the cushions and being fucked over and over by various succubi. Some of the men have lost so much fluid they look like wizened old man.
There are far too many succubi for the player to fight, so he'll need to creep carefully along the balcony and hope none of the devils below see him. This isn't too hard. The succubi are totally focused on their feeding orgy.
If the ROGUE is still alive the player will bump into him about halfway along the balcony. The rogue is looking out over the hall as if looking for someone. He doesn't find them and moves on.
The player can watch, but if they look too long it will cause their arousal to rise.