#SexDungeon23: Prison (Room 228-235)
Added 2023-08-21 01:46:08 +0000 UTCROOM 235: 3RD FLOOR (CAGE DOMME)
Standing in the middle of the corridor is a very unusual daemon. She is a very tall and slender dominatrix, wearing a massive bell-shaped dress of black latex. This is the second enemy type of this section – the CAGE DOMME
FIGHTFUCK: CAGE DOMME
The 'cage' is her dress and her primary way of fighting is to try and knock the player down, hold him down with magic, and settle over him with her dress. Under the dress is a mass of naughty tentacles and inflatable rubber walls. If she is able to get her dress over the player, they will have to break out very quickly or be captured and overstimulated with erotic attacks to submission.
ROOM 234: THIRD FLOOR
After winning the key, the player will be able to go up to the third floor. This is marked with another change in décor.
The bottom floor resembled a regular prison. The second floor was too clean to be a regular prison. The third floor is far too perverted to resemble a regular prison. The walls are padded black latex and the bars are far fancier than should be required for a prison. It looks like a prison for a very important prisoner of expensive tastes, or a fake prison to indulge the expensive tastes of very wealthy perverts.
As before there is a line of cell doors leading to a locked door at the end.
Before the player can get to that locked door...
ROOM 233: 2nd FLOOR (CELL 06 – KEY HOLDERS)
The last cell before the exit will appear to be empty. However, if the player enters it, an event will trigger that has 2 PRISON DOMINATRIX show up at the door. They will wave a key on a chain and tease the player with "is this what you're looking for?"
FIGHTFUCK: 2 x PRISON DOMINATRIX
After all the tricks and traps, the exit from this floor is fairly straightforward. The two dommes do indeed have the right key, and all the player has to do is defeat them to obtain it.
ROOM 232: 2nd FLOOR (CELL 05 – RUBBER PIT TRAP)
This is another empty cell with a key on a plinth.
By now the player should have learned these cells are obvious bait, although the key on the cushion in this one is smaller and looks more like a regular key.
The cell is also remarkably similar to the other cell with a pit trap and if the player is paying attention they will also realise the cell directly below is another one hidden behind a black rubber sheet.
Which should tell the player, they shouldn't walk across the centre of the floor...
If they do, it's another illusionary floor hiding another rubber pit trap. The previous prisoner was exceptionally lucky to get his blade in a position to cut a way out. The player will not be so lucky. The rubber walls will quickly contract around him until the player is helplessly encased. While the player is dangling helplessly, an unseen PRISON DOMINATRIX will enter the cell, extricate the player's penis through a hole and suck it into a milking device that will drain all will and desire to resist from the player. This is another Bad End.
The player can avoid it by not entering the cell, or carefully making their way around the edge of the central pit trap. While the key does look more like a normal key. It's still the wrong size for the door at the end of the floor.
ROOM 231: 2nd FLOOR (CELL 04 – CIRCLE TRAP)
This is another cell empty aside from perverse bondage gear. It's also the cell the first pair of PRISON DOMMES told the player to go and wait in should they want the same treatment as the prisoner in the first cell.
Entering and searching the cell counts as waiting...
If the player enters, they won't find anything, but on turning to leave will find a pair of PRISON DOMMES blocking the exit.
Unfortunately for the player, the cell contains a magic circle that when activated will immobilise and render the person within it helpless. The PRISON DOMMES will then tie the player up and start draining his will away with infernal milking tubes for an unavoidable Bad End.
ROOM 230: RETURN TO GROUND FLOOR
Going back out through the cell door will put the player back on the ground floor.
This is where they will have another Save an NPC decision. The NPC they saw coming down the stairs on the way up to the second floor has just lost to two PRISON DOMMES. The player can charge in and rescue them, or duck back into the cell before they're noticed and wait until the PRISON DOMMES have taken their captive into a nearby cell and become engrossed in "playing" with him.
If the player doesn't intervene, they can sneak exit and back up to the second floor (this removes that recurring NPC from later interactions).
If the player intervenes they'll have to fight the PRISON DOMMES
FIGHTFUCK: 2 x PRISON DOMINATRIX
As with all the previous fights, the PRISON DOMMES will have additional double-team moves to try out on the player.
If the player wins, an event will trigger to temporarily lock the rescued NPC in a cell.
"One at a time," the SADISTRIX WARDEN says over the loudspeakers.
This is a clumsy fix to prevent the awkwardness of having to deal with the NPC accompanying the player on the upper floors. It still counts as a rescue. This NPC will eventually find their way out and show up later as either help or hindrance.
ROOM 229: MILKING FACTORY (CAPTURED)
Attempting to go through the milking factory is, as the prisoner warned the player, suicide. There are too many guards and too many trap wards etched into the floors and walls.
The player will not get far before getting immobilised. Then they will be strapped to the wall and have their semen and life essence slowly sucked out by a big rubber suction hose attached to their groin.
There is no way out this way!
ROOM 228: MILKING FACTORY
The hole in the wall will lead the player to a fairly nightmarish sight – a long hall filled with humans strapped to the walls and being milked by pulsing black tubes.
This is the adjacent facility to the prison, also run by the SADISTRIX WARDEN. Captured humans are brought here and slowly milked of their life essence by corrupted pleasure machines.
The player will arrive in time to see a commotion going on. This will be their first introduction to the CAGE DOMINATRIX. These are tall, imposing women with outlandish bell-bottom dresses of black latex.
The player will see another hero, likely the one that cut through the rubber bag trap, engaged in combat with multiple PRISON DOMMES and CAGE DOMMES on the far side of the wall. The player will arrive just in time to see the hero lose. One PRISON DOMINATRIX tangles the hero's ankle with a whip and then a CAGE DOMINATRIX floats up in the air and comes down to trap the hero beneath her voluminous rubber dress. The player will see the hero dragged underneath and then the dress pulse obscenely while the CAGE DOMINATRIX moans orgasmically.
This happens too far away for the player to intervene and one of the other prisoners will weakly warn him not to intervene. Given the number of lust daemons around, it would be suicide.
The player can watch, in which case they will see the dress continue to pulse and throb obscenely for several minutes. Eventually the CAGE DOMINATRIX will rise up and reveal the hero has been rendered unconscious (and heavily drained). Other PRISON DOMMES will drag him away and strap him to the wall for full milking.
The same prisoner that warned the player against intervening will tell the player there's no way out here. There are too many guards. The player has the choice to ignore them or go back into the prison.
Comments
Twine can do a surprising amount once you start playing around with javascript and CSS. RPG stats and stat checks aren't a problem, so I think I could take it to GameBook+ territory. I suspect I could probably manage a turn-based combat system. Depends on complexity and whether I'd want to use sprites and animation. I want to avoid RPG Maker, if I can, as that's overdone. I might play around with Godot. I think it would be more 'click to go to a location' rather than 'control a sprite to walk there'.
Many-Eyed Hydra
2023-08-22 12:56:29 +0000 UTCA simple choose your own adventure in twine would be simple enough as well, though perhaps not as fun.
Shane Stevens
2023-08-21 14:31:39 +0000 UTCLooking at how it's come along, I think I'd probably implement it as a small-scale RPG/game book and maybe release each section as separate chapters. For manageability, each section is deliberately restricted to two regular monster girl types and a final boss. With maybe one or two non-standard Bad Ends. That would keep the art/CGI requirements down to 8 to 10 per level (3 x art for pinup while fighting, 3 x Bad End scene, 1-2 x Group Scene, ? x Misc Bad End traps). Maybe animation if the interest/funding is there.
Many-Eyed Hydra
2023-08-21 10:51:40 +0000 UTCPerhaps when HoHH is finished this could become more than a conceptual game, although possibly on a smaller scale to be manageable. Do love the concept though.
Shane Stevens
2023-08-21 02:40:35 +0000 UTC