SakeTami
manyeyedhydra
manyeyedhydra

patreon


#SexDungeon23: Slime Sewers (196-203)

ROOM 203: CULT MIDDEN HEAP

Behind the sacrificial altar is a small passage leading to a large cavern.  There are lots of other remains and other detritus piled up in here.  The cultists were chucking bodies here after they'd sacrificed them.  There is plenty of other rubbish here filtered down from the city above.

Before the player enters, they will see a rope come down, and a figure in black descend.  Watching them, the player will see them search about the room as if looking for something specific.  They will also see that search ends fruitless.

This is the ROGUE NPC from earlier.  What they are doing is a mystery that might be elaborated on later (possibly looking for remains of someone).  The rogue will not be hostile to the player or very talkative either (although they might give a hint).  They will give the player a curt nod and go on about their business.

Searching will turn up a few items and treasure, but nothing really valuable.

The rope might lead back to the lower Ur-Carnosa hub area, should that be useful.


ROOM 202: CULT RITUAL CHAMBER

The big chamber is where the cult carried out their rituals.  The large room has an evil atmosphere.  There is a lot of occult paraphernalia present such as summoning circles and obscene runes carved into the stone walls.  At the back is a bloodstained altar.  Depending on how much the player's character leads towards magic, they will sense this is a place of ancient power.

The player might find a few interesting items scattered about.

If they approach the altar the SLIME QUEEN will ooze up from underneath and reveal some more history.

The cult used to carry out human sacrifice of virgin girls in some of their rituals.  They carried on doing this once they found a way to keep the GIGANTIC SLIME at bay.  However, the SLIME QUEEN showed up, and was offended at both the suffering of the sacrifices and waste of good nubile virgins.  While the cult was able to carry out their activities with the BLUE SLIME around, the depredations of the SLIME QUEEN were more than they could handle.

In case the player is feeling too sympathetic to the SLIME QUEEN, she will pull the skull of the sacrifice she 'saved' out of herself.  The main difference between her and the cult is she believes her victims must be taken to the pinnacle of sensual ecstasy before she consumes them.

While it won't be explained completely, there will be hints that suggest that the SLIME QUEEN was either created or modified by the confluence of the place of power combined with all the shed blood of victims.  There might be something of the sacrifice she consumed still within her (explaining why was so keen to take out the cult).

ROOM 201: CULT OFFICE

This room looks like the private chambers of some kind of high ranking official.  There is a fancy antique table and other nice pieces of furniture.  There is also a cot by the side wall.  What it is doing in the middle of a sewer will initially be a mystery, but become apparent once the player searches the room and uncovers various documents.

These rooms belonged to a hidden cult and they performed their rituals in secret deep beneath Ur-Carnosa.  The GIGANTIC SLIME was one of the first lust daemons to manifest, during a period where lust daemons first appeared in Ur-Carnosa, but lacked the numbers and power to take it over.  Even with the GIGANTIC SLIME encroaching, the cult did not want to abandon their place of power.  They discovered that a certain type of oil, when burnt, produced an odour the GIGANTIC SLIME hated and would retreat from.

This now explains the torches and barrels.  The cult continued their rituals and used torches dipped in special barrels to keep the GIGANTIC SLIME at bay while they traversed the tunnels.

This could also link with the cult activities mentioned in the catacombs region.  The player is using their old pathways to get into central Ur-Carnosa.

As for where the cult is now...

The other thing of interest in the room is a locked safe or compartment.  The key is elsewhere.  Finding it and returning isn't essential to the main plot, but the safe might hold a powerful item, treasure, or maybe clues for other quest lines.  The side information might go towards determining the overall ending.

ROOM 200: CULT ANTECHAMBER

The path along the canal ends in door leading to a small antechamber.  This appears to be the changing rooms for some kind of cult.  Weird robes, tatty now, are hung on pegs.  There is a side entrance to an office and the doors at the far end open up to a larger chamber.

There is also a basket filled with torches, which will be significant.

ROOM 199: SEWERS 2 (PATH ALONG GRAND CANAL)

The path to the right comes back out alongside the grand canal.  The wide waterway is now filled with piles of gelatinous blue slime.  Trying to cross it would be instant, if pleasurable, death.  The path runs alongside the canal.  At regular intervals are more of the strange barrels of foul-smelling oil.

Every time the player walks along here there is a chance a BLUE SLIME will ooze up out of the canal to fightfuck them.

ROOM 198: SEWERS 2 (SLIME TUNNEL)

Going straight ahead will put the player in the tunnel with slime growths.  They look like big blobs of translucent blue jelly.  They seem inert.

As the player walks down the tunnel the amount and size of the slime blobs will increase.  The player will have the option of turning back.

If they continue, their feet will inevitably brush one of the blobs.  This gets the attention of the GIGANTIC SLIME, as all the blue slime in the sewers is her.  She will manifest a buxom feminine form and then the blobs of slime will start to swell and fill the tunnel.  This will trap the player as the space in the tunnel narrows.  Eventually the player will be squashed between blobs of soft yielding jelly.  The slime will focus on the player's crotch.  Once the player ejaculates, the GIGANTIC SLIME can absorb him and pleasurably drain his HEALTH.

This is inescapable.  The player will need a specific item to traverse this tunnel.  More on that later...

ROOM 197: SEWERS 2 (CROSSROADS)

The player reaches a crossroads.  Both the left and right tunnels resemble regular tunnels.  The tunnel ahead has blue jelly growths on the walls, floor and ceiling.

There is a barrel of noxious-smelling oil.

ROOM 196: SEWERS 2 (BUBBLE SLIME)

The tunnel continues for a short while.  Near the end of it another slime oozes into view.  This one has much less mass than the slime queen and has a bubbly personality... in more ways than one.

FIGHTFUCK: BUBBLE SLIME

The second slime type is a little open.  I think I want her to have more ranged capabilities – maybe lobbing bubbles of aphrodisiac slime at the player.  That type of slime is normally green and maybe poisonous as well (although in this game, the poison makes the player uncontrollably aroused rather than sickened).  She could also be pink to hint that the BLUE SLIMEs are offshoots of the GIGANTIC SLIME, while these come from the SLIME QUEEN.

I haven't really been able to nail it down while brainstorming, so will probably leave it open for later.  She will be a different colour and different moves to distinguish from BLUE SLIME.


More Creators