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manyeyedhydra
manyeyedhydra

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House of Hellish Harlots v0.024 (to be new public demo)

I was able to recover from the computer crash mishap a little faster than I was anticipating.  This means "House of Hellish Harlots" ver0.024 is now ready for release.

This is what I'm hoping will be the new public demo.  It covers the first 5 rounds and ends after the first 'special' round.  I'm going to release it here first to check there aren't any obvious bugs, and then put it up on the public website in a week or so.

Here are details of the new additions:

NEW HARLOT: PEL-V GNOI
Just the one new harlot this month (because of all the other changes). Pel-V is one of the Doctoress's artificial beings.  She's inspired by the watermelon girl from Monmusu Quest crossed with Pel-O.  Her scenario is vore-y.  You have been warned!

REPEAT HARLOT: OSCULIA SUFFOCATI
Osculia gets a new repeat scenario.  This follows right after her first and makes her a lot more dangerous.

The reason there are only the two new scenarios is I had to make a lot of other changes last month, which I'll list below:

QoL: ACCELERATED START
Now with even more acceleration.  I added The Madam's explanation of mulligan tokens to the list of things that can be skipped for subsequent playthroughs.  This option will use up 3 actions, but introduce all of the NPCs and fastforward through explanations of some of The Madam's functions.  It still leaves one action left for the player to grab an emergency potion from The Doctoress, etc.

As part of the implentation for this, I cleaned up the transition going from The Madam presenting the next round of harlots to the Club Activities phase (visiting the various NPCs before pucking a harlot).  This gives me a spot to add little warnings from The Barman to indicate he has new information to impart.  (In this case, a warning before Round 5).

I also fixed the bug where using a mulligan token in the 1st round would force the player to go through the Barman's full intro (again).

QoL: BUY ANY CHARM
As also requested, I added an option to the Buxom Lolibaba where a player can have the option of buying any charm for the cost of a mulligan token (similar to the select any harlot option The Madam offers).  I doubt this will be in the finished game, but it's probably useful now for testing purposes.

SELECTION ALGORITHM
I tweaked this to allow some repeat visits to show up more frequently and also to give harlots the ability to schedule future round appearances.  You'll see what I mean if you run into Osculia.  You won't have to wait long for her to show up again for her repeat visit!

I also designated some rounds to be special rounds with slightly different selection criteria.  These are primarily for the mini-boss harlots when I get around to writing them.  In the meantime, it's a good place to dump the late-game harlots that require stricter conditions to survive.  From the player's perspective, it means they're less likely now to get an unwinnable combination of harlots on the 1st round. 

GRAMMAR FIX FOR PLURAL GIFTS
I fixed a few things that readers have pointed out.  The major one is that gifts now have an .isSingular attribute.  Items like 'grapes' should now be referred to as 'them' rather than 'it'.  It's a minor change, but I know it was bothering some folks before.

Overall, the game should now feel like a proper demo that covers the 1st third of the game and has an ending message should the player survive the first 5 rounds.

Unfortunately, I couldn't fit everything in, so this was what I had to cut and hold back for a future release:

NEW HARLOT: BOOBFAIRY
I have about 5K words typed up and just one scene to finish.  She should be showing up in the next release and will also bring a friend.  As with Osculia she has a more dangerous follow-up scenario and putting her back a month will give me a chance to finish that as well.

BARMAN ADVICE
Along with the round 5 warning, I was going to give the Barman new advice he could give out on the relative strengths of harlots.  Then I realised having him talk about Tier 1 harlots after the player would stop seeing them didn't make a lot of sense.  I'll look to have him speak briefly to the player at the beginning of Round 2 and that unlock advice on harlot tiers.

MINI-BOSSES
They're still on the way.  For the moment, high tier harlots like Hiru and Tete can fill that role.

VISION CHARM FIX
This is currently delayed until the beginning of the next round because the round the player buys it causes an issue when they'd see Anna Boa as a human during the introductions and then as a lamia when they went back to stage to make their choice.  If this happens, they should comment on it!

Anyway.  It's a lot of new stuff, so have fun with it!

Thankfully, I'd kept enough notes to be able to redo the work fairly swiftly after the crash.  There's always a risk I might have missed off something that was added before, so let me know if you notice anything that seems odd or not working.

Because I was able to bounce back so quickly, I'll treat it as if I put out a September release and will now look to put out an October release as normal.

I hope you enjoy v0.024 and let me know what you think in the comments below.

ETA:  I knew I'd missed something off.  Currently Nurse Honey is not able to cure Lips Fixation.  This makes Osculia a lot more deadly than she should be!  I'll try to get the fix out in a couple of days (as well as adding cures for the other ailments, even though I'm not using them at the moment, so this doesn't trip me up again).

Comments

Plan is to keep adding harlots until I can push it to Round 9, then another load of harlots to push it to13 and the final queens. I'll probably focus on factions while I have a cluster of ideas for them, but I won't push to try and get them fully complete like I was thinking of before. I'm usually missing ideas for the last few slots and I think it's best to wait until they come naturally - especially for the queens and mini-bosses that should seem 'special'.

Many-Eyed Hydra

Just to check if I understand it, from this release forward the game will stop at round 5 until you think you have a complete 13 rounds for at least one faction or so? Or will there be an alternate version with an option to go beyond round 5 to keep on testing? In short, will there be a difference in the releases intended for public demo (round limit to 5) and the ones here on Patreon? It is easy to mod the game to get more rounds in the file itself, but I was wondering if the next few releases would be set to round 5 by default.

rareitor

Whoops. Knew, I'd missed something off! Yep, the cure for lip fixation is currently missing. I'll add that in ASAP. Osculia is meant to be deadly, but not that deadly!

Many-Eyed Hydra

Thanks for the update, a little sad you can't go beyond th 5th round, but I guess thats part of what you want to develop. One thing, you did not put in a cure for Lip Fetish with Nurse Honey so Osculia just gave me a bad end at round two. I don't know if it is because she show up twice in a row (first and second round), but that just make it impossible. Anyway keep up the great work and thanks.

Jahi06

I agree with this

Jahi06

Thanks so much for all the work you put into this! I hope I can speak for all your patrons when I say I really appreciate it and enjoy every release! Looking forward to trying out this one as usual. I know this is probably just wishful thinking considering how complicated the repeat visits can get, but every time you mention Hiru, I can't help but imagine if she had a repeat scene thats very difficult to survive if you're able to resist her the first time.

Smith lfarrel


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