Here's the dedicated post for Desktop Pets. From now on, I'll post new versions of the game in here instead of itch.
Reminder that you can find my official VRMs in this collection.
Changelog
October 26 2025
Added experimental support for all VRM facial expressions
Neutral when idling
Joy when head patting
Fun when walking
Angry when grabbed
Sorrow when ragdolled
Tweaked the Character Creator's camera settings
Fixed some internal bugs regarding toggleable clothing items that modify feet rotation (high heels)
Added support for texture wrapping modes for VRM characters made with my VRM Creation Kit
Known issues:
Characters being head pat in the character creator will ragdoll and fall out of the world
October 25 2025
VRM characters now use their Angry facial expression when grabbed
Headpats are currently the only way to trigger their Joy expression
Reworked the game scale setting to let you scale more freely
Added an aPhone size setting as well
Added a toggle for the procedural ragdoll animations in Experimental Settings
Improved the character spawning sequence by ensuring the spawn points are always outside the screen.
This should fix the issue making characters initially spawn with a broken pose when directly colliding with a window at the time they spawn
October 24 2025
Added procedural physics-based animations for Ragdolls
I might make this a toggleable experimental setting in the future. For now it's always on.
I made ragdolls less stiff when not triggered by the player
I made some changes to the Pin tool
It now behaves similar to the Grab tool
October 23 2025
Added a Character Behavior window to the Character Manager
Lets you toggle between two (for now) behaviors: Wander and Stay-in-place
Wander is the default Behavior
Stay-in-place makes characters not move around anymore
They will still look at your mouse cursor, unless you stop moving it
Added a new Experimental Setting "Window Collision"
It creates colliders for most windows, making characters collide with them without using the Window Grabber Tool
It takes into account window order and fullscreen/maximized state of windows to make it as intuitive as possible
Added "head pat" detecting capabilities
Moving the mouse cursor fast over a character's head will trigger a head pat
Head pats only make the character use their VRM "Joy" facial expression
I might add a bit more flare in the future
Known issues:
The first time a VRM character spawns, it might come out with a broken arm pose if there is a window colliding with its starting location (which is the bottom middle of the screen)
October 19 2025 - 2
I made a mistake in the previous version, where you weren't able to access the previous Patreon characters. That's been fixed.
October 19 2025
Fixed a couple issues with the character's pathfinding
Characters not properly stopping and looking at the camera
Characters stopping before reaching their actual destination when it's too crowded
Fixed an issue with the Character Manager app not properly updating character profile pictures
October 18 2025
This first version has many new features compared to the latest one on itch
Better aPhone dialogs
The aPhone can now show you a loading dialog and a confirmation dialog
New shaders
I made new and better shaders for the Character Creator characters and the VRM models with material metadata
Regular VRM models can optionally use my shaders, but you have to enable that option in the Settings app.
A more visually pleasing grabbing
Characters won't "contort" when being grabbed
New pathfinding solution
Still needs some adjustments but I completely changed how characters move
Added a nudity censor in preparation for Steam Early Access
You can disable this in Settings > Gameplay
The Steam version will require a DLC to unlock. I did this to comply with what seems to be the new requirements for Early Access
As a bonus, Germany might be able to have access to the game