SakeTami
Rise The Drake
Rise The Drake

patreon


Experiment | "Static" pee sim prototype WIP

I'm having another go at the static solution behind rendering pee in my Renders, animations excluded.

The basic concept is having a curve, which is controlled by 3 control points, corresponding to the direction of the stream, the strength of it, and the gravity coefficient. Then mapping a stream model into said curve. This thing would save me about 20 minutes of making streams by hand from the Skin modifier and simple vertex-chain meshes.

The puddle itself is a flat plane of 8 + 1 verts, with a bunch of modifiers that add waves to it and some unevenness to make it more authentic. Easily posable too into shape if needed.

Since the origin of the waves are parented to an empty on the end of the curve bone chain, it takes care of the impact zone.

The system falls apart when I try to use them on walls, and also the stream isn't super authentic yet, but it's a great approach so far I think. Hope to use these in my future work.

Experiment | "Static" pee sim prototype WIP Experiment | "Static" pee sim prototype WIP Experiment | "Static" pee sim prototype WIP Experiment | "Static" pee sim prototype WIP Experiment | "Static" pee sim prototype WIP

More Creators