Hello! Hope everyone is staying safe and doing well. This month I've been completely embroiled in the game jam, but I found time to seek out a bunch of interesting articles and videos. Here's what I'd recommend you stick your peepers on in July.
Top Pick
[Read | Long Read] My 10 Year Game Development Journey - This is a painful article to read. Nico Tuason breaks down the ten year journey to make the game Lithium City. The outcome is⦠well, have you even heard of Lithium City?
GMTK Game Jam 2020
[Read] Over 5,000 games have been entered into this year's Game Maker's Toolkit game jam - PC Gamer reports on our little jam!
[Watch | 9 mins] Making of Nursery Curse - Blackthornprod breaks down the production of the child-wrangling jam game he made with fellow YouTubers Jonas and YΓ€n.
[Watch | 13 mins] I Made a Zero Player Game - Sam Hogan made one of the top 100 games in the jam: Cell Machine. Here's his dev log.
[Watch | 6 mins] Creating a game for the GMTK Jam! - Mix n Jam also took part! Here's the making of Tilt Quest.
[Watch | 14 mins] Making a game in 48 hours! - And one more: Vimlark made Make the Way, which ended up in my top 20 picks from the jam.
The Last of Us Part II
[Read] The evolution of Ellie - Naughty Dog talks about Ellie to The Washington Post.
[Watch | CC | 26 mins] A Personal Examination of The Last of Us Part 2 - Hamish Black gives his review of the year's biggest game.
[Read] The Last of Us Part 2 has become a minefield - This article breaks down the reaction to Last of Us, how everyone - from players to the developers to journalists - has created a pretty toxic conversation.
[Read] Never mind The Last Of Us, Here's The Real Game With The First LGBT+ Protagonist - US Gamer time travels back to 1989 to look at Mac "Gayme" Caper in the Castro.
Designer Notes
[Watch | 5 mins] Why the Paper Mario Series Keeps Changing - Paper Mario fans might be frustrated by the direction the series has taken. Here's director Kensuke Tanabe on what's behind the franchise's endless shape-shifting.
Critical Hit
[Watch | CC | 12 mins] Grand Theft Auto V: Does "Dissonance" Even Matter? - Writing on Games reckons GTA V's Trevor Philips was made to fix the problem of open world protagonists being tonally dissonant weirdos. Did it work?
[Watch | 48 mins] Shenmue 3 is a Terrible Game and Iβve Wasted My Life - The excellent Super Eyepatch Wolf breaks down his immense disappointment with Yu Suzuki's long-awaited follow-up. It sounds like an absolute trainwreck.
[Watch | 41 mins] Fortnite: The Party That's a Platform - A huge breakdown of the wider Fortnite experience from Errant Signal. It's about way more than battling and building.
[Watch | CC | 27 mins] Max Payne, Kane & Lynch, and the Meaning of Ugly Games - Remember when Jeff Gerstmann got fired from Gamespot for calling Kane & Lynch "ugly". Jacob Gellar explores the deeper meaning of that word.
Culture Club
[Watch | 17 mins] Analysis: Video Game Commentary - Core-A looks at the role of the shoutcaster in e-sports.
[Read] Video Games That Almost Anyone Can Play - Looking to introduce a partner, parent, or friend to games? These are some wonderful titles that don't rely on decades on gaming literacy.
[Watch | CC | 13 mins] Dorm room movie posters + games: a match made in hell - Polygon looks at the video game adaptations of typically dude-bro movies like Scarface and The Godfather. Do these games accurately portray the complex themes and subt- haha no they're just vacuous games about murdering people.
History Corner
[Read] Massive Nintendo Data Leak - Loads of ancient source files for old Nintendo games have leaked - including beta versions and cancelled games. I've been following this ResetEra thread for all the juicy, ethically-dubious details.
[Watch | CC | 9 mins] RenderWare: The Engine that Powered an Era - Fascinating retrospective of a video game engine that was used for so many big games in the PS2 era. Before it was completely killed off by⦠well, I'll let you find out for yourself.
[Watch | CC | 16 mins] The PlayStation War - HeavyEyed explores the role of conflict minerals in the production of your game console.
[Read | Long Read] How Flash games shaped the video games industry - A beautifully constructed eulogy to the history of Flash games. Perhaps the most important takeaway:
"Anyone could play Flash games by just clicking a link. Playing and sharing games today is still not as easy as it was 20 years ago."
[Watch | 9 mins] The Real-Life Criminal who helped GTA make millions - Even from the very first GTA, Rockstar knew how to play the press to boost the profile of its steely-wheely auto-mobiley franchise.
Business Lunch
[Watch | CC | 5 mins] Why Nintendo Keeps Blocking YouTube Videos - Nintendo took down a video about using camera hacks to explore beyond the boundaries of Animal Crossing. Here's why they did it.
Art and Audio
[Watch | CC | 9 mins] The Overwhelming Style of Persona 5's All-Out Attacks - Persona 5 is full of animation flourishes. New Frame Plus looks at just one: the snazzy All-Out Attack.
[Watch | CC | 15 mins] How Final Fantasy VII Remade its Soundtrack - Game Score Fanfare investigates the re-made tunes of FF7.
[Watch | 40 mins] Crafting the Ocean in the Music of ABZΓ - Austin Wintory explains the decisions behind his soundtrack for this underwater adventure.
[Read] Pixel Art Tutorials - Celeste artist Pedro Medeiros has shared a ridiculous number of pixel art and animation tutorials.
[Watch | CC | 9 mins] How Do Inkling Transformations Work? - New Frame Plus is back, looking at exactly what happens in the split-second moment a kid becomes a squid.
Beyond Bytes
[Watch | CC | 8 mins] How Well Do Masks Work? - This video uses Schlieren Imaging in slow motion to show exactly why you should be wearing a dang mask.
[Watch | 34 mins] The 90s Dark Universe - I've really been enjoying Patrick H. Willems' lockdown content. It's funny, interesting, and just so darn cozy. My favourite of late has been this one on Sony's weird "Halloween monster in a stuffy period drama" phase.
[Read | Long Read] This Profile of Charlie Kaufman Has Changed - Writer / director Charlie Kaufman is well known for unconventional structures and meta-textual elements. So this lengthy interview wonderfully follows suit.
coltdee
2020-07-27 19:16:14 +0000 UTCOskar van Velden
2020-07-27 08:12:28 +0000 UTC