SakeTami
blobygon

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Dev Build - Inflated Assets

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WIP - Inflation

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Dev Build - Tummy Trouble

Happy new year everyone! Sorry this update took so long, but it wound up being a lot harder to implement this than I thought.

There is a new belly growth path in the weight class menu. You c...

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WIP - More Belly Expansion

Hello again! I still don't have a new build yet, but I have been making some good progress despite a few setbacks.

First off, my CPU kicked the bucket last week so my PC was unusable until I...

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WIP - Belly Expansion

Hello, everyone! November has been a very busy month, so I didn't have as much time as I'd like to spend on this. However, I've made some decent progress lately so I thought I'd share this in the m...

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Special Halloween Build - The Snackrooms V3

Happy Halloween everyone! As is tradition, here's another chapter of the Snackrooms.

A new path has been opened by the first hazmat suit guy with the promise of free candy and an authentic "...

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Dev Build - Tubes and Cubes

Heyo! It's time for another update. As was decided by the last poll, this one adds a new chocolate tube stuck sequence in the candy factory (plus a new candy shape).

There's a whirlpool at t...

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Poll - Back in the Saddle

Hello! After a good long break, I feel a lot more recharged and ready to get back to work this month. I want to give a big thanks to everyone who continued to support me during my time off. It real...

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Dev Build - A Juicy Update + IMPORTANT ANNOUNCEMENT

Hey everyone! I finally wrapped up the juicing room, but before I get into the details I want to announce that I'll be taking some time off from working on this stuff for at least a month.

Af...

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WIP - Juicing

Hey all! I wanted to release a new dev build before the end of this month, but looks like it's gonna ta...

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Bug Fixes - Odds and Ends

Heyo! There were some unexpected bugs with the last build that should be fixed now. You can use the same download link to get the updated version. You can overwrite the previous files when extracti...

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Dev Build - Odds and Ends

Hello! It's been a very busy month for me so I haven't been able to commit to any large changes this time. Instead, I mainly focused on fixing bugs and adding a handful of smaller things people hav...

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Dev Build - Company's Coming

Heyo! I've made some decent progress with adding NPC's to the game. There's plenty more I want to do with them, but this should be a good start.

So far there's 5 NPC's in the buffet level an...

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WIP - NPC's (and a few setbacks)

Hey all! I have some good news and some bad news.

Bad news: Adding NPC's has been a much bigger challenge than I thought and I probably won't be able to add all of the features I had planne...

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Dev Build - On A Roll

Hello everyone. I'm super excited to finally have rolling back in the game! Now when you turn into a blueberry you will be able to roll and bounce around. In addition, you can choose to transform i...

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WIP - Rolling

Good news, everyone! I finally had a break through last night and got rolling to work with the softbody physics. After trying every built in method available with this physics plugin (and getting p...

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Dev Build - I Want Candy

The Candy Factory is finally open for visitors!

This place is full of sugary snacks including a mysterious blue gumball that does exactly what you think it does. The character will chew it a...

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WIP - Candy Land

Happy new year everyone! I've been working on the new map lately and wanted to share some progress. I haven't had as much time to work on this with the holidays and traveling and whatnot, but thing...

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Poll Time - New Map

Time to pick a new map! I'd like to make all of these eventually, but which one should I build next?

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Dev Build - You've Got Male

Hey everybody! For this update I focused mainly on adding a couple long overdue features.

Male characters are now available. This includes a male body type, voice type, facial hair, body hair...

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Special Halloween Build - The Snackrooms V2

Happy Halloween y'all!

As promised, here's a brand new Snackrooms installment. It has a new path, a new ending, and a few new surprises along the way. I didn't have time to add everything I ...

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Dev Build - A Long Aweighted Update

Hey all! I've finally completed the weight gain sequences for the remaining two blob types. Now you can select the long and tall growth sequences when upgrading to the fat weight class. It took a l...

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Dev Build - This Round Is On Her

Heyo! I finally have the next weight gain sequence done for the round body. Now when you level up to the fat weight class you will have a choice between growing toward the wide body or the round bo...

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WIP - Round Body Progress

Hey everyone! Progress has been slower than I'd like this month and for that I apologize, but I'm still making headway.

Long story short, I've been dealing with a lot of carpal tunnel pain ...

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Dev Build - Lots More Little Things

Hey all! For this update I focused on adding more features requested by you.

First off, there's a new customization option for earrings and earring colors plus a toggle for elf ears. I will...

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Dev Build - Climbing the Corporate Larder

Hello everyone! As decided in the last poll, I added a new office environment. It includes multiple places to feed and plenty of props to knock around with your fat ass. I also added a few new clot...

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Poll Time - New Map

Hello! As mentioned in the last post, I will be switching gears to work on a new map and some smaller miscellaneous stuff for the next update. Some more popular choices from previous polls are maki...

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Dev Build - Some Next Level Gaining

Hey, remember when I said "the hard part was over" in my last WIP post? Well, I was horribly mistaken! Implementing the level up system turned out to be a way bigger task than I expected hence the ...

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WIP - Closer to Blob

Hello! This month has been a whirlwind of unexpected bugs and technical limitations, but some solid progress is finally emerging! After lots of trial and error, I figured out a method to proceed wi...

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Dev Build - The Camera Adds 10,000 Pounds

Hey all! It's gonna be a bit of a smaller update this month since I haven't had much free time to spend on this lately. However, I did manage to get a bunch of new camera features completed for thi...

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