Some of you may already know that my biggest hurdle when it comes to creating models is having to deal with multiple different versions. If I want to update something or add some new features then I have to repeat that exact work onto the other versions of the model which is a really inefficient way of working. I'm effectively doing triple the work (in the case of just 3 model versions) and two thirds of that work is duplicate.
So I really wanted to figure out a way to minimize all that duplicate work and I believe I've found a rather nice solution. One that would actually remove the need to download a SFW or a Female or a Male version, etc. But instead, the user can simply just cycle to the genitalia they prefer!

Keep in mind that all of this is still very experimental for me right now. There were a ton of challenges that took me a while to figure out. Like, how do I actually set up the model such that I can just take a patch and have multiple variants of that patch? Also how would I ensure that the textures flow across the patches consistently? How do I actually set it up that the patches can be toggled between?
This new approach opens up a ton of possibility for differing genitalia types. I do have some beta versions of the Interceptor that sport a cloaca. But updating all of those models to have good rigging and consistent textures would have been a nightmare. Now I only need to worry about a single blend file as opposed to 3 or 4!
I'll continue to play around and experiment with this new workflow. If everything goes smoothly then you can expect my future models to all have this sort of functionality!
lengyue
2024-03-19 00:43:59 +0000 UTCJinnoaka Keineyo
2024-03-19 00:23:43 +0000 UTClengyue
2024-03-19 00:20:51 +0000 UTCJinnoaka Keineyo
2024-03-18 17:37:12 +0000 UTClengyue
2024-03-18 15:24:42 +0000 UTCToxicCanadian
2024-03-15 19:11:13 +0000 UTCOssuaryPariah
2024-03-14 16:41:57 +0000 UTCJack Maverick
2024-03-14 12:01:14 +0000 UTC