SakeTami
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BE Witches 08 01 2020 release! (public)

It's been 2 weeks since the Patreon exclusive release of the new demo. It is now time for the demo to be available to everyone!

There will be some posts in the next few days about the monstergirl poll, and more.


Enjoy!


Updates:

12 01 2020: small update, fixed a few small bugs, added a color mixing guide in Vuu's house, added "?" signs.

15 01 2020: Fixed a few more bugs, made some puzzles easier to understand, added more "?" signs, added game close confimation, added autofire (space key + right click)

19 01 2020: More bug fixes, Improved puzzle graphics. 


21 01 2020: More bug fixes, added the ability to hold down the mouse wheel to discard/sell/store/take items even faster, added the ability to move using the arrow keys, added a setting allowing to move by clicking the arrows once instead of twice, made it so mana shards are always behind items, removed debug functions.  


27 01 2020: Small bug fixes, Vuu now says the color of the clicked mana pellet/mana shard, made the shapes slightly easier to see in normal fights. 

 
03 02 2020: Small bug fixes, Slightly improved map sprites.  

 
10 03 2020: Small "?" signs dialogue changes, new "?" sign in Vuu's house, made the single click movement mode the default one, slightly improved the cursor, changed the required items for the last amplification, Twitter link in opening screen, included a save file with mostly discovered map, discovered recipes (not completed), necessary items, cleared mana shard puzzles

 
19 03 2020:  

- Fixed a bug where shards in your possession didn't matter in alchemy mode

- Fixed a bug where synthesizing multiple items only consummed the shard equivalent of 1 item

- Fixed solved recipes crown not showing correctly in the almanach

- The included save file seemed not to work for several people, so I uploaded a cheat version of the demo in which you get access to all recipes, can synthesize anything wether you have the ingredients or not, can amplify Vuu and Rose up to rank 5 right away.


 11 07 2020:
- Fixed various bugs
- Added mouseless mode: Anything that requires the mouse wheel (rotating the heart cursor and various grabbed items) can be done by using WASD (or ZQSD). "F" can be used instead of right clicking, and left shift instead of clicking the mouse wheel. 


 20 08 2020:
- Fixed a game crashing bug in training mode.  

Comments

I have actually, yes! I'm thinking of having that NPC be a random encounter that sells different items depending on the area you find her in. Although I've also implemented a mechanic that makes grinding easier for the next demo. In the victory screen after a fight, you'll have the option to redo the fight with another character in your party, which guarantees 1 more item dropped if you win again. Finding the right monster + them actually dropping the right item is definitely a bit of a pain in the current version, so this should help a lot!

NoseBecc

Have you considered adding a NPC whos sells rarer items at a high price? I ask because trying to grind to get certain items like comfy arm bands and fire orbs turns into a real chore.

Amaryllis#9

It won't be character dialogue but something similar with the to be implemented hint system, which will indeed help I think.

NoseBecc

I wouldn't say that it appears too soon, just that the symbol doesn't need to correspond to the color of the puzzle pieces in order to trigger the reward for solving it. That might throw off the idea that there are multiple solutions with different outcomes. Maybe have one of the characters trigger a dialogue box about something being peculiar with the symbol?

Nimilphex

Thanks! Found 'em!

That New Shoe Smell

Sure! Paint is hidden one of the rooms of the big square area in B1F, and the Tea Plate is in one of the rooms on the second row of Ocean 1F, starting from the bottom.

NoseBecc

Well, after much searching, I officially cannot find the Paint spell and the Tea Plate. Could I please bother you for a hint?

That New Shoe Smell

Thanks again for all the help! Your game is quite fun!

That New Shoe Smell

Hah no problem, I need to rework the map a bit to make it easier to see where you can and can't go.

NoseBecc

Oh, I'm a dumbass. I didn't see that you could go right from the turtle door. Haven't actually fought Saen' Liz yet. Whoops!

That New Shoe Smell

No problem! The room with the button is located 2 rooms above the one where you fight Saen' Liz in B1F, all the way to the right.

NoseBecc

Yes, I have explored the entire dungeon to my knowledge. Also, thank you very much for the help!

That New Shoe Smell

Did you take the stairs in the room above the one where you fought Nightmare? They give you access to B1F, which is where the end of the dungeon is located.

NoseBecc

So what is considered the end of the dungeon? The boss room? The exit? The Secret Exit? etc. Haven't had much success finding the button.

That New Shoe Smell

It is! There is a button to respawn all bosses at the end of the dungeon.

NoseBecc

Yeah that's it, thank you! :D I feel like it's still a bit confusing, maybe this particular puzzle just appears too soon in the dungeon.

NoseBecc

Another question, is it possible to get Nightmare to appear again after you defeat her? I didn't her to drop anything the first time around.

That New Shoe Smell

Oh, so that's why you put the little red button there to change the symbol. I thought it was just to throw off the player. I must say, your puzzles are quite good!

That New Shoe Smell

Yup, green is for the chest, cyan unlocks something else but you need to do yellow first for that one.

NoseBecc

Ah, thanks! I'd been solving the puzzle with a different color. I think I did either green or cyan. It triggers the chest but not the door, apparently. Edit: Went back and confirmed that solving it with green will get the chest but not the door.

That New Shoe Smell

Thank you! You'll need to solve that puzzle with full yellow shards to leave. Just make sure not to mix yellow and cyan! Another option is to give up after a lost fight, but you'll lose the EXP for your characters' current level.

NoseBecc

Excellent game so far! Easily one of the most professional BE games I've ever played. The only snag I've come across so far is when you fall down the pit into the lower level of the ocean cave, I can't for the life of me figure out how to get out. The staircase leads up to that puzzle room, but the doorway that's shown on the map is redlined and won't let me go through. What am I missing?

That New Shoe Smell

Happy to help. Want to see your project succeed, after all.

Nimilphex

It is yes, I implement it recently so I'm pretty sure it's related somehow. Thank you! :D

NoseBecc

I'm pretty certain I did. That's the quick-buy shortcut, isn't it?

Brandon Peirce

And I was convinced there were no bugs left too... Thanks again! I'll look into it. Do you remember if you used the mouse wheel click when it crashed?

NoseBecc

Oh, I figured it out. Ran into another bug if you're interested. Crashed the game while shopping. I think I was attempting to buy multiple combo spells at the time? This is the log it gave me. Of note, I tripped over my middle and right click buttons. Might've been the cause. ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Other Event: User Defined 2 for object obj_ShopMerchantInventory: Unable to find any instance for object index '186836' name '' at gml_Script_menu_inventory_sort_items ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_menu_inventory_sort_items (line 0) gml_Object_obj_ShopMerchantInventory_Other_12

Nimilphex

Aaah damn that's yet another debug thing I forgot to remove, thanks for pointing it out! You need to use one of the UI buttons at the bottom of the screen to open it normally.

NoseBecc

Couldn't figure out how to get into the cave south of town for a while but I found a pseudo open that doesn't actually let me in during my frustration. Pressing Spacebar at the screen will lower the door but the cursor stays red. Might be a bug. Repeatable after transitioning away from and back to the screen.

Brandon Peirce

Ok, thanks...

Yosua Krisnando Bagaskara

You need to be in exploration mode, it's really not much though. You can go up to level 99, but there isn't really a point to it in this demo.

NoseBecc

How can you do that? Because when I press any number on numpad, nothing happens. Btw, I want to know the max level for any character in this demo...

Yosua Krisnando Bagaskara

Oh yeah you're right, I'll add the dates real quick. Having a single linkable page for downloads does sound useful, but the 3 sites I upload the game to (Patreon, itch.io, F95) kind of require you to do it separately... It's not that much of a problem though, so it's okay.

NoseBecc

You used to be able to trigger different emotions by pressing numbers on the numpad.

NoseBecc

The 4 buttons have to be pressed in the correct order, and the shell next to each one is a hint for figuring it out. Clearing that puzzle will reveal a hint for the turtle puzzle, in which you have to click each shell in the correct order.

NoseBecc

I think it's gonna be better if you mark updates by date rather than "edit4" etc. and maybe put them somewhere in one place to just link them (like google drive or deviantart stash) so you don't need to edit it on every site.

DoubleDoubleU

In edit 4, you wrote "removed debug functions". What was the debug functions?

Yosua Krisnando Bagaskara

Any hints on the two puzzles after the nightmare boss? The one with the 4 buttons in one room with a different shell above each and the one with a bunch of different seashells on the ceiling with a turtle below.

Bea

Well, I guess I'm just going to have to find out what it is, then!

Ahzi Dahaka

It does drop! It is the rarest one though. I'll add a mechanic that makes it easier to farm in the future.

NoseBecc

Weird, I think that's unlucky but I'll check and confirm just in case.

NoseBecc

Thanks! :D Good luck!

NoseBecc

I've done pretty much everything in the beta now, including all the alchemy recipes, but for some reasons imps just plain refuse to give up their second item drop. I don't know if I'm just really unlucky or what, but it's literally the one thing I don't have.

Ahzi Dahaka

Absolutely loved the demo! Still trying to figure out some of the puzzles but I am driven to get to that rank 5!

GW0LF

If you go to the ocean you'll inevitably find an item that's, well, exactly the kind of thing you need to build a sand castle from.

Ahzi Dahaka

How do I get orb from sand castle puzzle? any clues?

Yosua Krisnando Bagaskara

No need... I can figure it out myself...

Yosua Krisnando Bagaskara

You'll find hints on B1F that reveal the order in which the shells must be clicked to open the way.

NoseBecc

finally, a person who loves BE that wants to make a polished game with addictive gameplay... count me the heck in

Zoey Kazuya

Im still trying to figure out the underwater cave puzzles qith the shells

Moonlightwarrior

So that's what that cave is for! I figured out the last totem item just because there didn't appear to be any other purpose for it, so I was just like, "Welp I bet I know what this is for then."

Ahzi Dahaka

The armband shown on the island is the night armband, one of the 3 items hinted at on purple totems, found above water. You have to insert the correct items in the correct slots in the empty purple totem, east of town. One of the hint totems is found in the cave south of town which is a bit tricky to open: you'll need to use one of the mechanics explained in the 'How to play' sign in front of Vuu's house.

NoseBecc

there are so many things im confused about and unsure what to do. i got the armband for the island but then what? i couldnt place anything anywhere. id plie to play more but im very lost

Moonlightwarrior

Yosua Krisnando Bagaskara

I'd love for the BE to reflect on the chibis, but even having only 2 different bust size for the chibis would represent a whole lot of work and time, since I'd need to do it for every character, each with at least 6 sprites... Let's say it's on the list, but not the highest priority right now. The door by the shore is opened later. The one south of town is a bit tricky, you need to use one of the ability explained in the 'How to play' sign, in front o Vuu's house. I'll add a confirmation window, sorry about that... Automatic fire is a good idea, but I think I'll have the player hold the space key while holding the right click instead of using an item. There isn't really a reason for the game to be 100% mouse only after all. Thanks!

NoseBecc

I got my first orb from finishing the sand castle and got to rank 2. Will the world sprites change to reflect the growing busts? Also, I can't for the love of me figure out how to unlock the two locked doors in Sablee, the one by the shore and the one to the south, unless this is all a ruse and they're forever locked!! Also also, would it be possible to have a confirmation window or something pop up when you press ESC? A couple times now I've pressed it trying to exit the alchemy window just as a reflex from other games, only to lose some progress by getting booted out of the game. Another slight annoyance is having to rapidly press the right mouse button to quickly shoot and it's making my wrist and hand cramp up after a while. Unless there already is one, maybe there could be an item to change holding the right button to fire automatically instead of charging up a shot?

Vermilion

I can't tell you how happy it makes me to see people enjoying the gameplay and atmosphere! Thank you so much! :D The BE does take a little bit of work, you will have to find power orbs and use the big red crystal in the town's main place. I'll keep trying my best!

NoseBecc

The joys of late night forum browsing. Came across your game and came in expecting some simple puzzle game with BE as a reward, but an hour and a half (or so? Time flies) later I realised that I was loving the game itself and completely forgot the BE element it has. The game is just overflowingly oozing with charm, and it has such a fun atmosphere and the music, despite there being just a couple tracks for now, are really catchy. It's clear there's a lot of love poured into this, and it shows. I've yet to actually come across any of the promised BE content, but that's okay, the fights themselves are really fun. I'll be dropping a $10 every month! Excited to see what you have in store for the future!

Vermilion

Hey thanks! Yeah the symbols are completely overpowered for demo's sake, they won't be as accessible in the final game. Having a cheat sheet for the color mixing is a good idea, I'll probably dedicate a room to this at some point. If you're talking about the grey bowl shown in the room to the left of the storage room, it's a drop from mud elementals, found in Sablee Ocean 1F. Thanks again, Steam is definitely on the TO DO list. There's no chance I'm giving up, so no worries here! :D

NoseBecc

Well i come here for lewd game and find a gem. i was positively suprised with combat sytem cuz at the first look you expect classic 3 in row. It's very well made but still need some balance (like pyramid artifact's you can litteraly spam them after first charge). well done puzzle (good job with notes they are very usefull) but with harder color puzzles you would need some kinda item that work like cheet sheet, i mean book or other thing that show you CMYK palette to know what colour you should mix. lot of things is hidden very well. But still you made good hint's with dialogues or environment. I still don't find this grey bowl from 3 slot totem ( or whatever is this) and these door's at south, it possible to open them ? or i miss something? To be honest your game is pretty good as a game.( i know it sounds weird) If it was on steam or like that platfrom i would buy it for how nice it's done. Well i hope you don't give up and one day you will make full version.

DoubleDoubleU

Neat, thank you! Yeah I'll see what this site is all about. Cool profile pic by the way ^^

NoseBecc

Done and done You should contact a mod and get game dev status. maybe post some updated pictures/banner since the art has been updated

shod

I just found out about it earlier actually, I was planning to look into it tomorrow since I'll be going to bed in a minute, but if you want to post about it there (or anywhere else) then by all means go ahead! Advertising is by far my greatest weakness, so I'd really appreciate it! :D

NoseBecc

Are you going to post this on F95zone.com? That's where I first found it, and its a big community. I can post it if you don't want to

shod

Yeah it seems to be a common issue. I just reuploaded a version of the game where I switched the placement of the wall mana roses, hopefully this will prevent this kind of confusion in the future.

NoseBecc

Oh sweet. I had the same issue as I thought it was trying to say 'mix the indicated colors and make a gradient' Maybe make it like... Yellow is in the center like the first puzzle with the red but maybe also have a small green and a small cyan silhouette of what they do near by but not directly adjacent to the puzzle to give hints of alternate routes? Dunno how mutable things are in this stage

TJ

I really need to find a better way to explain these puzzles. The small roses on the wall indicate which color does something if you fill all the slots with said color. In that room, all yellow, all green and all cyan are three possible solutions, and all yellow is the way out.

NoseBecc

Thanks! There are a few changes but nothing crazy: some small bugs fixes, more info in the Spellcard, Alchemy and Amplification menus, and fewer ingredients are needed to clear the recipes.

NoseBecc

I might just be dumb but I'm stuck on the colors change lmao, only got them all green but that gives you a chest and not the way ahead

Bardman

Excited for you, congratulations! Does this version have substantial changes compared to the Patreon exclusive release?

Commander Riker


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