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๐Ÿ”งDev Log 8 โ€“ GUI, Code, and More Coding

Hey guys, Zak here! ๐Ÿ‘‹

And yep, you read that right...
We got our first versions of the GUI to showโ€ฆ And a lot of code after code after code behind it hehehe.
Thatโ€™s pretty much the summary of my entire week, to the point where I barely did anything else.
But heyโ€ฆ I got what I wanted, so Iโ€™m not complaining ๐Ÿ˜›

โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€

๐ŸŽ‰ Welcome, Mark!

Before diving into this weekโ€™s updates, letโ€™s give a warm welcome to Mark, our new GUI artist!
Heโ€™s already been working hard and hasnโ€™t slowed down either! ๐Ÿ’ช

โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€

โœ๏ธ New Content โ€“ Version 0.3

This week I only managed to write around 2,200 words of new content.
Thatโ€™s a bit below my usual target, but considering how much time I spent wrestling with code, Iโ€™d say itโ€™s still a win!

โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€

๐Ÿ–ฅ๏ธ GUI Update โ€“ First Concepts & Tests

The following images are still first drafts, and some are mockups or conceptual ideas weโ€™ll study further before implementing.

We already added several changes to the GUI โ€” hereโ€™s a quick summary:

These are still early ideas but we included some mockups below so you can get a better sense of where weโ€™re heading visually.
Let us know what you think of these first changes! ๐Ÿ‘‡

Choice menus examples: 

A mockup of a textbox with side expressions - basically its shows the expression the character currently has next to the box. (we think this might be a bit overwhelming but tell us what you think.)

And finally an example of how the menu could look like in the future.

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๐Ÿง  Final Thoughts โ€“ Coding Chaos

So... why all the coding this week?

We use Ren'Py to make Trueclash which I think itโ€™s an incredible tool for building visual novels.
But the more we want to customize and go beyond the default engine, the trickier it gets.

A lot of time this week was spent figuring out how to make the textbox change automatically, smoothly, without delays or weird breakpoints when emotions or transitions are triggered.
It was really hard to get it just right.

There are still a few small tweaks I could make, but for now, I think itโ€™s in a pretty good place.
(And Iโ€™m lowkey proud I didnโ€™t break too many things along the way.)

โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€

Thank you so much for your support.

๐Ÿ”งDev Log 8 โ€“ GUI, Code, and More Coding

Comments

Looks awesome! ๐Ÿ‘๐Ÿ‘

Tony K

Oh, I love all that! Fits with the general aesthetic really well!

SteamedBear


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