Hey everyone! Halftilt here, coming at you with another quick update.
We had a bit of a scare last month what with the mods at the Nexus requesting some changes to our mod/mod page -- didn't turn out to be much of a hassle, the mod team was very helpful and we were able to get our mod unlocked pretty quickly.
Above are some images of enhancements I've made to the UI for Lustiest Lair (just some things that were bugging me) -- like removing the skull for when an enemy is defeated or the pregnancy UI still showing as if it were a disease. (You can download them here, just drag and drop and overwrite those files in your Lustiest Lair folder)
Right now, I'm finishing up some changes to the many pregnancies for Lustiest Lair -- I plan on releasing a beta for our Bloodmoon and Darkest patrons sometime towards the end of this month with some of the revamped pregnancies.
In order to get some of them to work, I had to just make a completely new pregnancy with the same name -- for example, if your character has the "Arachnid Eggs" pregnancy (which was previously "Scurvy"), there's a new & separate pregnancy for the "Arachnid Eggs" that works as intended -- so if your hero already has the replacement, it won't cause any issues with your save, but it won't function as the new one which has combat reactions and gives your hero a chance to "drop" spider eggs as loot during a battle.
And if none of your heroes have the old "Arachnid Eggs" pregnancy, then you won't have to worry about seeing it as I modified it so your heroes are unable to get what was previously the Scurvy disease -- you could say I've effectively eradicated Scurvy :)
Other than that, Hestrir/StalintheStallion is helping me create a custom spider monster which will integrate nicely with the spider eggs loot and pregnancy. I can't wait to see this thing come to life and will be posting some spoilers in the future -- though depending on the art timeline, it may not release alongside this beta release.
That's about all I have for now! Take care and be safe out there!