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MegaBlueBall
MegaBlueBall

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1st enemy of the monster city: Lizardmen

These lizard-men can be encountered patrolling the city's alleyways in search of wrongdoers, tough given their nature, many become ruffians themselves.

From the start of the development I had plans to create enemy variants, that would either behave differently or behave just the same and be simple recolor but with higher stats. In this particular case, there are two versions: The shield guy is slower and can't jump, but can raise his shield for more defense and can't be stunned. The axe guy is more agile and does more damage, but is less armored and can be kited around.

Like the salamander woman, these enemies are a bit more aggressive than usual and they react when the player gets too close. I don't want to go too heavy handed with them and add too much complexity to their behavior (yet) as I don't want them to become straight up bosses by being too difficult, but they should pose more threat than the other enemies.

I've used the lizard-men from the game "milia/echidina wars dx" (awesome game!) as reference, which you can have an idea based on the two fan art of that game that I posted above (credits goes to their respective creators). 

This is just one of the new enemies with two variations. While there is the possibility of having more different colors and gear for the lizard-men, I'll keep those two for now and focus on creating the other basic enemy of the stage, which will be a gnoll. 

The idea here is for those two enemies to have a double-team ero scene with Maya. So when 1 guy grabs Maya, it will be a solo scene, but if another guy is close by he will rush to join and the scene will change accordingly. So differently from how I was doing ero scenes before (1 per enemy, solo), now certain enemies will have combo scenes among themselves. There is a lot of potential here for fun stuff so I'll try some different combos and positions to see how it turns out.

Now I'm working on the ero scenes of the lizards and once I finish that I'll release it so that everyone can play around with the new gang-bang scenes.

Thank you very much for you support, and I see you next time!

1st enemy of the monster city: Lizardmen 1st enemy of the monster city: Lizardmen 1st enemy of the monster city: Lizardmen 1st enemy of the monster city: Lizardmen

Comments

Thanks! I think you will like the combo scenes!

Mega Blue Ball

I love the combo idea, you are brilliant....

Egroj

Gnolls aren't exactly the most common of humanoid characters in ero games, so that was a big reason why I decided to make them. After the gnoll (who will also have a variant like the lizardmen) I'll work on the wolfkin girl, the arachne and lastly the minotaur boss.

Mega Blue Ball

Looking pretty neat. Can't wait to see how the scenes will play out for the lizardmen guards. The gnoll too. To be honest, I've never heard of it before, and I thought it was a typo before looking it up. But after seeing what it is, I'm really curious to see how you'll implement it in the game. So after the gnoll enemy is in, will your game plan have the boss being worked on next, or the poll winners?

Vik Virtue


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