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Dev Diary, March 14th, 2025

As we're getting close to our little undercover mission with Samantha and Celeste, we'll obviously have some fun, too. And by that, I mean a whole lot of fun.

Or, to echo Sam, let's go wild.

Now that I've gotten into the animations with Celeste, as suspected, she renders very slowly compared to everyone else. Which is reflected in the numbers this week. 78 renders and 642 frames of animation were rendered. This is due to her hair. And just to give an example - an animation with anyone else can have a savefile of 8MB, whereas Celeste is around 500MB.

I'm not too worried though, as it's still a long way to go, and we don't need her hair for all the shots of course (closeups etc), and I can put in extra hardware if the queue gets too big. But the hair has very good dynamics, and having the hair react to gravity in the animations really makes her shine.

In total, I'm at 1,447 story renders and 10,333 frames of animation, which puts me close to the halfway mark of the completed episode.

Have a wild weekend, and stay safe out there.

// Drifty

Dev Diary, March 14th, 2025

Comments

Thanks for the update. Looks like development is moving right along

Tom W

Thanks for the update.πŸ‘πŸ˜Š

JEH

Nice! Thank you for the update 😊

Calhoun28

Hair physics are crazy just ask CDPR. Thanks and keep it up

Jacek WiΕ›niewski

Thanks for the update Drifty! ❀️ It's insane to me that hair would drastically increase the animation file size, though it makes sense. But to be honest, I'm more excited to see the final product now! And also congrats on the halfway mark! πŸ”ŠπŸ”ŠπŸ”ŠπŸ”₯πŸ”₯πŸ”₯ I hope development continues to go well, have a great weekend, and stay safe out there Drifty!!!

Blood Of A Hero

You sir deserve a mid strength beer. Cheers!

\m/ Gendrix \m/

Awesome stuff Drifty :) Have a good weekend!

Kurmblog


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