I was working on Sam's solo scene this week. Since we've spent little time alone with Sam so far, I knew I had to establish a solid foundation for future content with her, but after looking at the first completed renders, I just couldn't feel what I was going for.
So I ended up scrapping what I'd done completely and taking a few days off, buying new assets for the scene, and just playing around with it in my head. I came back to it a few days later, resumed work, and so far, I am very happy with how it's turning out. I still have some renders to do for that scene, but that's the last of the solo scenes for this episode.
Other than that, I've got one small scene, two medium scenes, and one huge scene to do. Plus all the Ren'Py scripting of course.
Ended up with 95 new renders this week. Not the highest number, but at least they were good.
While taking a break from Sam's scene I tested some fluid/liquid processing in Blender and Daz. You've probably noticed that very few liquid animations currently exist for any of these games, and I hope to include that for future content of U4iA. I've attached two small videos of my testing to this post if you want to look at how it turned out so far. Remember, it's still at a very early crude basic testing level, but the goal is to take Blender's liquid processing and import it into Daz.
Anyway, I still have some renders to do with Sam, but here's a little preview.

Stay safe out there, and have a nice weekend.
// Drifty
Josh Richards
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