Edit: Uploaded hotfix 1.
Fixed the cinematic freecam spinning out of control. Now it should work regardless of resolution, secondary monitor and fullscreen mode (Thanks to Wravsaf and Bostolm for the bug reports).
Blacksmith will now properly charge the player for enhancements. (Thanks to Moe Lester and Mifuni for the bug reports).
Summoned characters no longer drop ally souls (Thanks to Protowolf for the bug report).
Frank recruitment cinematic now unlocks properly in the memory menu, and recruitment cinematics now have their own hint strings (Thanks to Roy and Toraki for the bug reports).
Charmed enemies no longer drop ally souls (Thanks to Spencer Tyrrell for the bug report).
Allies no longer break when failing to follow the player to a different floor. Also they are now better at finding a spawn locations when changing floors (Thanks to Liamitis and Lulu for the bug reports).
Pathfinding now prefers regular floor tiles over ice tiles on the frozen floor. (Thanks to Aargh for letting me know).
Resurrecting an ally now ends turn (Thanks to Lulu for letting me know).
The mouse now properly resets after a game over (Thanks to Lulu for the bug report).
Currency should no longer appear twice in the hud. Might need a fresh save.
Fixed the game spawning multiple Krakens on the water floor.
Fixed game breaking when loading seeds (Thanks to IcyNinji for the bug report).
Cinematics now respect the keep panty option from the customization menu (Thanks to HereBeDragyns for the bug report).
Original post below:
Here is the last build of 2024, I managed to finish most of the stuff I wanted to add to this version but december got a bit hectic so a few things had to be pushed to the january build.
The game is now fully playable (mostly) using only mouse input, though there are still a few minor kinks that need ironing out. Both keyboard and mouse are active at the same time so they can be used interchangeably.
Left mouse button interacts with a tile, interact with the player character to open the inventory.
Right mouse button moves and attacks. Move onto the tile the player is already on to skip a turn.
Hold the middle mouse button/scroll wheel and drag to rotate the camera. A single press will toggle freecam during cinematics.
There is a new neutral floor between the lava and spooky floors. It features a minotaur blacksmith, a bath that heals the player, and a recruitable Frank.
The player now gets bits (currency) from defeating enemies, or from dropping items into recycling bins.
I'm planning on adding some randomized shops in the future with actual npcs, but for now the new vending machine and blacksmith are the only places to spend bits at.
Allies drop a soul item on death and can be resurrected by using the item from the players inventory. When resurrecting the player donates health equal to the allys maximum health.
Offensive wands:
The new fire wand covers a 3x3 area.
A new shock wand is single target but jumps to one additional target. +1 extra jump if the target is wet.
A new ice wand shoots out as a ray towards the target and hits anything along its path.
A new force wand covers a 3x3 area. But knocks all characters away from the center. Kind of like an aoe minotaur headbutt.
Identified offensive wands now have custom reticles to better show the area they effect when firing.
My current feeling is that the game is way too easy with these new additions and changes. But I'm hoping that it will balance out with some new monster spells and devious traps.
As always thank you all so much for your support.
And happy holidays.
Full list of changes below.
New stuff:
The game is now (mostly) fully playable with mouse input.
Added a new inspection menu when interacting with monsters.
Added a new "Other" menu for experimental features, (press F3 while on the main menu).
Translation and hotkey templates are now generated in-game from the "Other" menu.
Translations and hotkey files can now be reloaded from the "Other" menu.
Translation updates can now be generated on the "Other" menu. (Only available if a translation is loaded).
Added a new neutral floor after the lava floor.
There is a bath on the new floor with a placeholder cinematic. There is a secret to it so saving before taking a dip might be a good idea.
Added a recruitable Frank to the new neutral floor with cinematic.
Added a new (very strong) Kraken enemy to the water floor, (2% spawn chance while stepping in open body of water). With cinematic.
Added a new exposed sweater variant to the alpine outfit.
Added a new experimental freecam mode for cinematics, (Press the scroll wheel/middle mouse button to toggle). Note that some cinematics have been animated with a theatre stage layout in mind so they have bounds that prevent the camera from peeking behind the curtains.
The camera can now be rotated in the inventory menu, character customization menu and the new monster interaction menu.
Added a currency system (bits). The player receives bits from defeating monsters.
Added a new vending machine interactable tile to neutral floors.
Added a new recycling bin interactable tile to neutral floors.
Perished allies can now be resurrected by picking up and using their souls.
Added new shock, ice and force wands. And also remembered to add them to the loot pool.
Fake wall tiles were added to the game last update. But they only appear on neutral floors for now.
Changes:
Selecting the player character now opens inventory.
Pathfinding performance has been significantly sped up on larger floors.
Ice is now slippery (25% to stun) the following characters: Player, fishman, frank, goblin and minotaur.
The auto explore key no longer reveals fake walls.
The "Ignition Wand" has been buffed and renamed to "Fire Wand".
Bugfixes:
Fixed bodyhair using the wrong haircolor on alpine outfit.
Fixed npcs not pathing back to their home location after giving up searching for the player.
Fixed npcs not accepting weapons they should be able to wield.
Fixed translations not loading the final ID in the file.
Things that got pushed to january:
Mouse clicking on the minimap to travel.
Gamepad support.
Reworking traps.
Making sure wands can only spawn once + a wand battery/charging system
Expanding on the saint statues.
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