SakeTami
Floppystack
Floppystack

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Version 0.3 Early Access 2

Edit 5: Uploaded hotfix 3:

Edit 4: Uploaded hotfix 2:

Edit 3: Uploaded hotfix 1:

Edit 2: Uploaded a fixed version.

Edit: I removed the download files as there is a bug that prevents the game from starting. Im working on a fix.

The outfit system took a little longer to finish than I thought, mostly because of having to rework the older outfits. Because of that the new frozen floor and alpine outfit are a bit half baked, my apologies.

Outfits now consist of main layers that can cycle through variations (top and bottom halves) and optional parts that can be toggled on or off.

I started playing around with giving monsters more spells to cast rather than just whacking the player with melee attacks. At the moment they start with slightly less than full mana and they gain 1 mana whenever they hit the player. At full mana they cast their spells.

The tentacle scroll has been replaced by a statue of a tentacle saint, the plan is to add more saints that the player can choose between. Each giving different boons or spells. Right now the statue will just give a choise of stat boosts after the cinematic.

There's also a new hardcore mode on the main menu. There is no additional content in this mode, but it saves the game after each turn taken by the player.

The december build will be more focused on gameplay and polish, and it's going to be a while before I want to tackle another snowballing feature like the belly scaling.

As always thank you all so much for your support.

Full list of changes below.

New stuff:

Changes:

Bugfixes:

Version 0.3 Early Access 2 Version 0.3 Early Access 2 Version 0.3 Early Access 2 Version 0.3 Early Access 2

Comments

The hotfixes files contain the full game. I just didn't want to delete the older versions in case I introduced another game breaking bug.

floppystack

do I have to download the hotfixes as well as the ea2 file?

Russell Brandon

Hi, and welcome. I've made a few game prototypes but this is my first public game.

floppystack

Hello. I'm new to the Hard Stuck game/Patreon but It's been fun going through the previous posts and seeing the development of the game. For the Creator: Is this your first public game or have you created other games/projects before Hard Stuck?

Brandon

YOU MEAN I HAVE TO RESTART MY 800+ INTERNAL BUKKAKE?! LIKE A PEASANT?! ABSOLUTELY UNPLAYABLE. Lol yeah that was the issue.

Lulu

I ran into this issue when doing a chain run once, the rest of the resets have not resulted in a bug with the merc. I suspect it was a first through the wringer issue. Though on the topic of chained runs (exit to start of the run room), I noticed the max Love Juice bar buff stays with you, but max health and calories do not. I don’t want this to be fixed for the love juice as it makes for a rather hilarious cap (I’m well beyond the limits of what my screen shows over 700 units for max Love Juice) but I was curious.

Michael

There is no cap at the moment. They way luck is used is that when the player misses an attack with positive luck, then the attack will be given one more attempt to hit and spend one luck point. And negative luck works in reverse, trying to turn any hit into a miss.

floppystack

This might have been caused by my tinkering with the buff stuff for hotfix 2. If the mercenary was from a hotfix 1 save then his recruitable flag would have been shifted into something else. Does it happen in clean runs?

floppystack

Not related to this version... I was wondering if there is a cap for the luck stat, and how exactly is it calculated in combat?

Aargh

I played yesterday and the "M8hogany Wand" was spelled correctly again. i guess it was loading the older savegame in Hotfix 1 what caused it.

Aargh

Bug report: Playing hotfix 2, the friendly kobold is not hostile, however it does not prompt message about working for sex. Interaction just results in standard kobold animation, and after recovery he does not follow.

Lulu

so I just discovered that you can use the wand of ignition to ignite a poison cloud, dealing heavy damage to everyone inside. that is a really cool detail, it's little things like that which make this game so addictive. all the ways different things synergize with each other adds a really fun level of strategy to things. like how a blessed sword will return if thrown, so having one enchanted with fire to start doing burn damage while enemies close the distance, and a vampiric sword to finish them off is an absolutely goated combo. keep up the good work, one of the best dungeon crawlers I've ever played, and the NSFW content is just icing on the cake.

Schmunguss69

Would Like to aid to camera movement. Knowing that camera movement can break scene quite easily, then good compromise would be options on camera angles during scenes- it would aid good verity even with old animations without need to rework animations them selves. Maybe pressing arrow keys or equivalent during scenes could change between different angles.

Barzdonas

Wow, so many features and already two hotfixes, I haven't had the time to play it yet. Thanks for the great work Floppy. I'll add any comment based on the last hotfix later. Thank you so much for your work!

Roy

Thanks for the reply! I perhaps wasn't clear with my first point; the lewd meter cap increase is what resets if you look at the videos between runs (which I did the first time after clearing a run to check what cinematics I was still missing and then I lost my increased lewd max cap). Hope this is clearer!

LC

- The blessing from the statues was meant to be hidden as it only tracks what floors the player has prayed on. - I think I was going for a nail biting kind of pose with the right hand. It is supposed to be that high. - The awkward transition was meant to convey that the player removed her clothes, I already made it a bit softer in hotfix 2. - Panties should work in hotfix 1 and 2. They were really busted in the first version. Not all cinematics allow the panties to stay on though. If you press the [V]panties button and see the icon flash in the corner then they are disabled. - I wasn't able to recreate the mino+wolfman triggering the mino threesome. There might have been another mino just outside your vision or something. The range on the second monster is rather long. As for my abilities to animate they come from lots of trial and error, and hoovering up any information available on the topic. I think it was the Guilty Gear Xrd gdc talks that first inspired me to start animating.

floppystack

Thanks for the bug report. The saves breaking between builds was me making changes to the buff system without making older saves incompatible, I'll be more careful next time. I can't seem to find the "M8hogany Wand" typo though. Are you using a custom translation file?

floppystack

Thanks for the bug report. Fixed it in the hotfix 2 build.

floppystack

Thanks for the bug report. The extra details made it a lot easier to fix.

floppystack

Alright probably final comment for this build; assessment: Floppy, this is some seriously gormet shit. I'm loving the feature to start a new game after beating last level and keeping lewd meter gains. I went around about 6-7 times trying to see if there was a ceiling, but with a lewd meter at 760+ showing no signs of stopping, I'm guessing the asnwer is no, and I'm here for it. Absolutely loving the newer animations, the throat bulges are -chefs kiss- Notes: -No major bugs I've found other than what I already commented about. You did state that alpine outfit is a little half-baked, I noticed it doesn't disrobe as much as the others when she turns into a mega stuffed oreo. -Balance is feeling a lot better than before, still some tweaks that could be performed. Wand of Ignition feels almost useless as I can throw swords, especially if I get a blessed sword with fire enchant. There were a couple times that I walked into a room with like, 3 demon brutes or like two wolves and a Frank, but honestly I'm not complaining about it. It kind of forced me to have to strategize around fighting a bunch of big dudes. -Very minor QoL note, when recruiting kobold, I have to wait around for him to recover before I can move to next floor. If I leave to early he just stays where you recruit him. -Bookcases and graves feel VERY rare, I think I went 2-3 full runs without seeing either. Altars and cumkins felt a little rare as well at times. Ideas: -Ring of cum adds additional cum during sex, maybe invert that so it takes cum away? As is, it's not a useful item unless trying to fill her up for inflation (which I mean I always am but still) -Flower enemy. Chance for new animation/enemy, also could release aphrodisiac cloud that attracts other enemies. -Ice floors cause slippy slidey as others have said, right now they're pretty but functionally useless. -More levels would be cool as well, but also maybe just slightly increasing the size of current floors? Wishlist (by the grace of Floppy) -Breast scaling & lactation content would be awesome -Lingering cum on player model? -Camera movement during scenes -Mix & Match options for outfits -Futa content would be awesome, obviously not everyone's cup of tea. -Expanding on the futa option, could have toggle in settings just like inflation. Also gives more options for new animations, could have female/futa monsters. Would love to see like a futa hucow with just, some big ol badonga hongaroos, she could have a titty slam attack that knocks back the player, could also shoot milk from ranged. Keep up the amazing work Floppy. This is one of the best games I've played in a long time and I'm loving the progress. If you need any assistance on development, marketing, whatever, I can't wait to see how this thing evolves. You're inspiring me to start learning how to make my own game 💗

Lulu

Definitely look forward to Friday for this update! 🙌🏽 will tip for sure!

Mifuni

Also couldn't let the wolfman DP scene pass without comment. The breast sucking sequence is just *chefkiss*, perfect. How on earth did you get so good at this?

LC

Really super impressed by this update. The kobold mercencary recruit scene is super hot - well done. Really looking forward to the tentacle monster (and hopefully some mixed threesomes with other enemies while restrained by said monster...) Noticed a couple minor issues: - Cthulu blessing resets if you look at the video menu between runs. - Right hand during cthulu scene seems higher than it is meant to be - brief black screen after 1st transition in cthulu scene - panties removed on every monster defeat scene - DP minotaur scene triggerable with M+W, not just two minotaurs. Not sure how many of these might have been fixed in the newest update, I'll check it out noW

LC

thanks for answering, dats unfortunate but Im still lookin forward for your next updates, all the best man

MatYeng

Found a minor typo: "M8hogany Wand" in v.03 EA2 Hotfix 1. When loading a Game i saved in v0.3 EA2 and loaded it in the Hotfix 1 version, i can see the positions of all monsters on the map. And my Luck stat was reset to 0 too. Edit: When starting a new game in Hotfix 1 the bug does not occur.

Aargh

I can confirm that. The Kobold mercenary will attack you, but you can´t hit him, and since he is not charmed, but your ally, he will attack you forever. Game breaking bug.

Aargh

Upon further review, it seems that in the original v0.3 EA2 Windows version, the belly expansion percentage resets to 0% and remains fixed when spending time in the second cut, regardless of the belly expansion percentage setting. In the v0.3 EA2 Hotfix 1 Windows version, some improvements have been made, particularly in the interaction between the breasts and the belly. However, the belly expansion 0% bug still appears to persist for all percentages except 80%, 90%, and 100% during the second cutscene, where the belly expansion state gets fixed at 0%. I hope this information proves helpful!

www112h12

No worries mate. As i said, absolutely loving whats there so far. Only the firebreath feels a bit harsh, considering you can end up with absolutely nothing, essentially ending the run right there

Bostolm

Okay that’s what I thought. It’s difficult at times to parse the effects since generally the positives are clear positives and this is the one exception.

Michael

also don't forget that kobolds are immune to fire, so think twice before imbuing your weapons. learned that the hard way.

Schmunguss69

I noticed there's a bug where if you throw a sword at yourself it breaks the AI. the enemies won't attack you no matter what, but charmed creatures will.

Schmunguss69

Yeah, I asked in a previous update if the main character had a name, and Floppystack said her character model was just called "chubby girl" so I began referring to her as C.G. As for the specific thing I was just wanting to double check if any new weirdness came about with her equipment interacting with her oddly while she is put to sleep.

IcyNinji

I'm once again amazed by your fantastic work. Although it's a bit disappointing to hear that tackling challenges related to breast and belly deformation/expansion might be difficult for the time being, I hope you'll give it another try in the future. I also found a bug. In the cinematic involving two minotaurs, when the belly expansion is set to 100%, after progressing from the first stage of the cinematic to the second cut, if you take a moment to observe, the belly expansion seems to reset to 0% and remains fixed in that state. While it might be a minor issue, I thought it could help with the game's development, so I'm reporting it here.

www112h12

Fantastic, I really like how much you comminucate to your fans

Slith

Was playing around with some effects and forgot to remove them for the release. They take fire damage in the hotfix, thanks for letting me know.

floppystack

Skirts are cool, and I have been looking into adding some. The ring of naughty juice is just a negative item. Unless like you say the player is willing to gamble on finding a cursed one.

floppystack

Fixed, thanks for the bug report.

floppystack

I'm working on getting mouse input added to the game. I'll also be adding some sort of camera control to the cinematics along with it.

floppystack

I believe he is referring to the main character. Whos initials we discovered to be C.G. in the comment section of the previous update.

floppystack

Fixed, thanks for letting me know. The default charm mechanic switches the faction of the charm target to the charm casters. Which breaks the allies when applied to the player.

floppystack

Im not sure where a horseman would fit in thematically. Maybe if the game gets a desert stage there could be some arabian horse inspired character or something.

floppystack

Sound is fixed, didn't have time to add more stages to mimic. And the player character doesn't have a name yet, but shes called chubbygirl in the blender files so her initials would be C.G.

floppystack

What do you mean sleep animations for CG? It just puts them to sleep for a few turns.

Slith

Could maybe unarmed attacks hit harder depending on your strength or something? Feels like getting the fire enchantment on your only weapon is a major risk now since kobolds take no damage from them. Had to get into a few fist fights due to that.

D4n0w4r

I'm enjoying this update and I like how close to Velma the PC looks with the alpine attire top. though I am curious any chance in the future we can customize which eyewear are used regardless of the outfit style? Thinking of the Velma look, now I am wanting a skirt bottom, though I can imagine that would be a nightmare to model, map texture to, and Integrate into current animations. I'll just leave it as an open wish list suggestion. Mechanically though, I am not understanding the Ring of Cum's purpose. It doesn't add/subtract from max cum, and it almost seems like one would want the Cursed or at leas the - stat effect since it doesn't creep up to the max as quickly, especially in this build. Am I missing something obvious?

Michael

Bug report: Found a -2 cursed ring of charm, equipped it, used fountain to remove curse. Had sex, both enemy and PC had charmed effect. Now after charm wore off, no enemies are hostile.

Lulu

Alright, played through and noticed some things. In a few different animations the V toggle does not do anything, and not in the way where it shows a no Vpanties image, but simply nothing happens. Notably the kobold recruitment animation, the B toggle works fine but not the V toggle. I have not made a list of all of them, but i noticed a few instances of this happening with other normal monster animations. It seems to also differ by costume and what costume pieces are on. The alpine outfit if kept with the normal outermost wear does not show the underwear during some animations, not sure if this is intentional or not. Lastly, if you have max taco night belly the B toggle just makes the breasts stop jiggling and move into place as if the bra was present, but does not actually show the bra. Really enjoyed the update, though the kobold firebreath is brutal if you do not have your strength up enough for a metal sword. The new animations are great, aside from some odd sound things where it seemed like it cut out completely during part of the brute's animation and the kobold and mimic seemed quiet. The new frozen level was super neat to see, curious if it will end up with slippery floors in the future. did not come across a single sleep wand after about thirty playthroughs, so could not look at the sleep animations for CG this time. also the kobold recruitment animation is so good, really want to see more of her interactions like that. Maybe more recruitable monsters at different level thresholds in the future? Thanks for the new update Floppystack!

IcyNinji

I found it >:) First floor means the starting room btw

Slith

Great update, the brute animation is amazing. I would really like to see a free cam mode for the animations, so you can set an exact angle you like.

Slith

oh, and ive got a charm ring

Magma Otis

I'm seeing a bug where i have the charm hearts above my head and the merc kobold is attacking me. 2 things happened first: banged a goblin on first floor and walked away while he was charm stunned, once he was out of view the charm anim switched to. second: recreuted the kobold, banged an enemy kobold in front of him, now i have the charm hearts and he's attacking me, i cant attack him, moving towords him just switches places

Magma Otis

Oh ok, it could be a way to promote the game, let other game devs promote their proyects in a specific channel and in exchange, you promote your game in their server. Not sure of how effective it could be.

Brachy

Hey just newly joined your patreon, any chance a horseman(your resistance only makes me harder meme style) makes it in? i also asked for a pigman first when i saw your game ages ago on f95 and i am glad to see it's being worked on.

Ugly Bastard Tag

Absolutely love the brute animation, from camera angles to facial animation. The sounds are just a bit "muted" depending on the camera angle, which feels kinda odd. Also, no faster mimic scene? Also love the new kobold animations and the recruit blow is utterly fantastic. We need to see MC show more enjoyment. Does she have a name btw?

Bostolm

Game semi-froze during werewolf animation. Audio still played and I could hear audio prompts after animation when I press keys but screen stuck on frozen animation

Lulu

Well damn now I'm not sure after seeing the kobold spitroast 😂 GOTY right here

Lulu

did you find anything new? i didn't

Magma Otis

Holy shit that kobold recruit animation might be one of the best you've made so far

Lulu

Ive noticed a few bugs myself with the new outfit system. I'll try to get a hotfix up after the weekend.

floppystack

Idk if I didn't notice it before but that is one nice anal animation for the slime 👌

Lulu

Noticed a bug with alpine outfit, selecting no boots with pants on causes invisible feet

Lulu

This game makes my stack not floppy ❤️

Lulu

Hey this is a good Roguelike, its so good I redownloaded nethack

Magma Otis

The kobold sounds are meant to be a bit muted but I agree that the mimic stage 1 sounds are way too low. I'll tweak the sound distance fading for the next build.

floppystack

I've thought about it. But I'm not much of a chatter so I'm afraid that if I set one up I'll just end up ignoring it.

floppystack

It seems that some of the new sounds in the Kobold Recruit Scene and the Mimic scene (initial stage) are rather low and you can barely hear them. Kobold flames are way too punishing especially since strength potions spawn is still too inconsistent, forcing you to use items either cursed or with too high requirements so yo uget penalties, the minotaur's headbutt deals a lot of damage while the mob is already dangerous by itself

GM_Bertus

Probably not, I want to keep the bodyhair where it can be easily hidden by the panties. Any additional complexity added to the outfits just makes it exponentially harder to work on them.

floppystack

It works just got it to load

FrankThedank

It was an unhandled exception for an array that was never generated in older saves or even in new saves. I just uploaded a fixed version of the game, you just need to redownload.

floppystack

Sorry about that. I just uploaded a fixed version. You just need to download it again.

floppystack

Also, what is this? "There is absolutely nothing new on the first floor." What trickery should I be expecting? What traps? What treachery?!

Renown0

Dang, honestly, i'm not even surprised it took longer to release, the month's updated adds a lot. Good job man. Also, have you thought of opening a Discord server in the future?

Brachy

Will you be adding pubes trail and armpit hair?

MatYeng

I found the issue. It was an issue with the new outfit system that was never a problem on my main pc. Ill have it fixed in a bit.

floppystack

Deleting old saves didn't fix the issue for me. Playing on windows

Lulu

Of course. The new product line from Vicky's Secret

Renown0

hi are there a Solution for the Black Screen after the Age question ?

Stefan Wolf

%AppData%/Godot/app_userdata/HardStuck/Saves

floppystack

... Okay so I've been self-imposing a hardcore mode this whole time (though I did exploit the tentacle memory scene a bunch when it was still bugged). I've been save-scumming games my whole life. Idk why I didn't here, lol. Also, can't wait to get home and see what a "half-baked" Floppystack feature looks like. Probably like most game devs' full games, I'd wager

Renown0

I wonder if it a conflict of save data does anyone know where the game saves

FrankThedank

The game after the age verification is just a black screen for me. Is the issue happening to anyone else?

FrankThedank

Yep, it asks the content warning at the beginning but doesn't load main menu :(

Lulu

same issue for me, windows build

Moon Mcmoonus

Windows or linux build?

floppystack

Same

PolarityBear

FrankThedank

ohhhh these are same really neat additions. I love the elemental aspects becoming more integrated into their interactions, a la the lava and fire burning off cardboard armor now, that is super neat! And i like the direction of adding different saints into the game for boons, sounds like a really fun way to get some more variety out of each run. Especially could be neat to have some succubus or incubus statues mixed in at some point as a curse statue option perhaps. As always looking forward to getting some play in with the new build and seeing the new animations, thank you for your continued work on this game.

IcyNinji

Ahh yes V for Vpanties. Look forward to trying the new build out.

SecksPotato

What a nice way to start the weekend :)

Gooberpeas


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