SakeTami
Floppystack
Floppystack

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Version 0.2 early access 2

Update: Uploaded a hotfix that fixes a couple of the goofs in this release:

I also included a zip file containing some experimental override features:

The final early access for 0.2 is here. Next up is 0.3.

Next months build will focus more on animations and balancing, rather than adding more characters.
I'll make an animation preview post with a poll on the first of october.

Thank you all or your support.

Whats new in early access 2?

Misc:

New enemies:

New cinematics:

New items:

New interactables:

Version 0.2 early access 2

Comments

Just checked in from the itch page, love the project. With the two minotaurs, I'm curious if this will open the door for more anal? And perhaps oral too? Keep up the awesome work! <3

Badguy292

I understand, I love the game as it is now and I already wrote my own fanfic lol. I'm not uploading it anywhere though, I don't want to meddle with your workflow. BTW i play the Linux Build and it only crashed on me once when I traced my way back from the last floor to the previous one at the crypt, I can't recall what I did specifically and I don't have the Seed at hand, but if something like that happens again I'll let you know if you need more testing for the Linux Build.

Roy

Implementing body mods would be rather difficult, also it's not really my cup of tea. But the october build will have some content for your first point, and more scenes/customizations and tentacles are already in the works. I'll have a preview post up on tuesday.

floppystack

The input wait only applies to the animation stage of the characters. A lot of the older animations have an initial camera position that gets held for x loops/seconds before moving on to the next one.

floppystack

I saw this idea elsewhere and thought it's interesting; maybe add more dominant animations where she takes over a bit. I for one would love to see that too. Of course you do you, no pressure. I'll patiently wait for what you come up with.

TheAncientOne

Maybe I misunderstand the patch notes, but it seems like the old animations still progress to the "2nd" angle without needing input like the newer ones do.

Joe Boe

Hey your game is actually genuinely fun to play beyond the lewd content, are you taking suggestions of content for the feedback? Here are my list if I may: -More Cum inflation content/mechanics maybe higher limits for game over but some type penalty as she fills up. -Body Modification content: Weight Gain, Ass/Breast Growth, Pregnancy/Ovulation+Libido Mechanics -Orgasm Related Mechanics. Something like Stun-lock from too much orgasms/pleasure just to throw the idea out there -More scenes per creature -More character customization/unlocks/reward system I'll patiently wait the next stages of tentaculation animations, seems that those will be a great playground. I'll think of some more ideas, but from the top of my head, I would love to see these ones. The Difficulty is just fine for me, sometimes the first stages get repetitive, but that will be worked around when some there are some more permanent benefits added to build for the next runs.

Roy

The first floor should definitely let the player put together some kind of build I agree. I think the main problem is that the game is too melee attack focused so weapons have the biggest effect on character strength. For the stripping I've been thinking of a layered effect system, so that one strip gets their attention and a debuff. Then if the player removes more, additional effects would be added. This way clothing state actually becomes a resource and the sewing scroll becomes less of a junk item. There might be a ring that has a recruitment effect in the next update.

floppystack

I've been considering adding exposed variants of the outfits that just count as being nude by default. I'll experiment a bit with it when making a new outfit for the winter update.

floppystack

Maybe it's just because I'm bad at games (which i am!) but i feel maybe drops/chests could be turned up a notch especially on the first floor...getting to face the harder levels with something other than cardboard would be a lot easier, lol i really enjoy the gameplay loop though. very addictive and i enjoy that the monsterfucking isn't a failstate but a mechanic! also: i noticed that if you take off a piece of clothing near enemies they get hearts like they're charmed but it doesn't seem to do much. I think if there's an idea of triggering charm by chance if you show titty would be fun as a mechanic. same with fucked monsters, they're stunned but it'd be funny if they turned around and fought their buddies lol

heavvymetalqueen

i think it would be fun if every tentaculation scroll added a tentacle to the scene as well...just spitballin'....

heavvymetalqueen

Is it possible to have half off states for the clothes during h scenes? Like the shirt pulled up?

Volexay

About the scene. The grave has a bug now, until you take the dug up item, you can dig it almost infinitely, of course new items do not spawn, but skulls appear after each time. Although maybe it happened to me by chance, well, or it is a bug and for now a pattern.

Firon X

Ok, i figured out it might be related to the pc i'm using, i dont have a very fast pc so that might be the problem. i tried lowering the render scale and the problem gets fixed. So yeah, i'm actually glad is a personal issue and not something that might happen to the majority. If anyone gets this issue, try running lowering the render scale to 0,5.

Brachy

A minotaur was also doing an attack animation at the time if that contributes

Spencer Tyrrell

No, i'm using the Windows version.

Brachy

I can't seem to recreate it. Are you on linux by any chance?

floppystack

Thanks for letting me know. I'll look into it.

floppystack

It's just a number. Computers are only able to fake generating random numbers so they use something called a seed. If you feed it a specific seed then it spits out the same sequence of random numbers every time. Which means a random dungeon will be generated the same way with a specific seed. On the pause menu you can see the current dungeons seed in the top left corner.

floppystack

- Camera controls would be nice. - At some point the game will switch over to auto saving after every action taken. - I'm planning on adding more enemy spells that destroy certain equipment. Cardboard gear getting destroyed by fire and so on. - A blessed summoning tome will spawn two skulls. - Vampire effect being overwritten is intentional. - In v0.1 the clothing removal happened when player health reached certain thresholds. But letting the player have full control of dress state felt better. - Spike floors used to be invisible but were infuriating so I made them visible as a temporary fix. You can still see them without the darkness but they blend in with the floor. At some point ill add more trap rooms and rework the spikes.

floppystack

Well guess who's a dummy. It's me. Thank you though! Took me a bit to get a couple skulls at a time but now I've unlocked every scene!

Renown0

Also, found a bug where if you throw a blessed sword and walk into the space its thrown before it gets there the game locks up

Spencer Tyrrell

I have a question about the map seeds if you're comfortable answering, does each number mean something specific per line or is it just randomized completely?

Spencer Tyrrell

Loving the consistent updates, loving the new content and continued balancing. My notes as I play: -Agree with the sentiment about camera angles being way too close at times, maybe add some user control -Realized that scrolls of identify are irrelevant because currently all gear/vials/etc can be identified via quick save scumming, maybe add ability to save only at beginning of each floor -Combat does feel much more balanced in that I don't think every minotaur will thrash me, but I find myself hording swords to throw at the beginning of every fight. Most weaker enemies never make it to me, maybe implement durability system? -Still searching so maybe it will come up but, what skulls? I haven't encountered any skulls on any playthroughs to generate any scenes. -Nevermind, found them with the graves. Only one spawned though, how do you get the scene with two? -Found out the hard way, don't use a lightning or other enchant on the vampire sword, it overrides the vampire effect -Can we have something for clothing removal with damage? -Not sure if intentional, once you open a room with spike floors, you can walk away and as it fades into darkness, you can tell which steps have spikes

Lulu

Great game! I hope there will be an option to shiny skin in the future.

ParrotBunny

Oh, it's all good, I just got the scroll cutscene enough times. When the bar would go over 125, if you died from it, the game would complete it.

Gabe Ridley

should be the two skulls. if you select the "???" text, it'll give you a hint on what you need to do to unlock it!

Gooberpeas

Amazing work yet again! I can't seem to figure out what the scene is after the Skull one though

Renown0

Just an idea... the goblin doggy animation is kind of made to have some spanking included, IMHO.

TheAncientOne

Ok, that's understandable. I'm hoping to see more anal animations.

TheAncientOne

Cool! It's nice to see you not only focus on adding content but also fix and polish the one that's already in the game. Btw, there's a small bug in the game over sequence, once you lose and the character comes out of the screen without anything in the top, her breasts point upwards in a weird way, its not game breaking or anything and its kinda funny but i thought i would point it out.

Brachy

The physics struggles with poses where the torso is horizontal, so the skull animations just need manually animated breasts for when the player is topless. I'll add more flavor to the older animations if I come up with a good idea.

floppystack

Fixed in the new build added to this post. Thanks for letting me know.

floppystack

Turns out I was lying, the meter couldn't overfill. It can in the hotfix added to this post though.

floppystack

It does get a bit tiresome I agree. Im looking to add some kind of hotkey system when I get the time.

floppystack

Ah, like how the aphrodisiac vial makes you call out, I see! Very neat.

IcyNinji

I found one tentacle scroll, got my meter up to 90 with the minotaurs. Then did it again with them. I figured this should bring me to 180 and get the 125 challenge, but it has not. Do you need the meter to be up to 125 and then go over?

IcyNinji

Like... damn, this is some fine work right here. Not only does this bring me back to the good old times growing up playing games like the original Rogue, the chosen character design pretty much exactly represents what I see as a perfect female form. I'm fucking loving it. A couple things come to mind tho. -As mentioned above, the camera zoom in some animations is a bit too close. -In the skull squat animation her breasts seem to appear as if you were wearing a top even when naked. -Changing the tile set in the animation viewer doesn't work. Also, a question; do you plan on extending old animations to have more phases like the Minotaur DP? That scene is quite something. Amazing work with the animations.

TheAncientOne

I agree for the zooming part, it seems like the new camera angles are too up-close compared to before

requestnightbird

I send my compliments to your work, as you continually enhance the appeal of the game through captivating updates! The content in this latest update is truly impressive. I especially loved the character's heavily inflated belly in the cinematic with the two Minotaurs! I'm looking forward to more in the future!

www112h12

Fantastic work! A couple of bugs I've found so far: -In the gallery, you can't change the setting (which floor is set as the background) for each cinematic anymore. Using any directional keys to try to change it from "Dungeon" to a different floor just changes the page of the gallery you're viewing. -In the Kobold and solo Minotaur cinematics, upon climax the camera zooms straight to the position it would be in for the post-climax animation. That is, it gets up very close to the action too soon, so you miss out on part of the climax animation.

turnt gnurtley

It gets easier the more tentacle scrolls you find. The bar can overfill so if you interact with a minotaur while having more than 80 that would be enough to trigger it. Or 35 plus the new minotaur cinematic wich gives 90.

floppystack

I think it might just be the lower back part of the corset misbehaving. The deformation of the torso is a bit severe when the character model is squished into the tv.

floppystack

No cheats, sorry. But I'll try to add an alternate way of unlocking scenes to next months build.

floppystack

Whenever an interactive tile gets destroyed it triggers a loud noise event. They should return to their home position after having checked the noise origin.

floppystack

Throwing swords is REALLY nice, though I wish there was a way to set up a quiver or something for this function. It's kind of annoying to go into your inventory every time you want to chuck something.

D4n0w4r

Also, FYI, the cumflation defeat cinematic while wearing the goth outfit shows your underwear on for the first few frames before disappearing. No such issue on the default outfit. No idea if this is a new visual bug because I couldn't get that ending in the last version :D

LC

Is there a way to complete the gallery challenge for getting 125 essence?

Gabe Ridley

Sticking to your update schedule like clockwork is - clearly - very difficult for indie devs. You've absolutely nailed it. Loving the new mechanic changes!

LC

It's crazy - I came for the lewd, stayed for the gameplay. It's actually surprisingly addicting.

munki

First and foremost, THANK YOU for the update! THANK you for being consistent, and THANK YOU for making the update logs simple and easy to read without hurting my eyes and head!!!

Mifuni

Seeds are not cheat codes, they just generate levels in certain configurations.

IcyNinji

and then what numbers?

jim08

press F2 in the main menu.

IcyNinji

How to find seed menu?

jim08

Have any cheat? Its to hard to find the new scenes every time loose

jim08

Noticed something kind of funny. If you break the TV at the start, the two minotaurs will start to wander the starting area. They remain docile and can still be interacted with just fine.

IcyNinji

I am so excited to get to try out the seed menu, and it is super cool I got a shout out here. Thank you for the continued work on such a great game!

IcyNinji

Oh boy, I do love me some yoga! Ah, and thank you for lowering the values for the last defeat scene. I tried for ,quite literally, days on-and-off to get it.

Gooberpeas


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