SakeTami
ano_delta
ano_delta

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(A14-2) Better animation block-out

That's better, A LOT BETTER.

An issue with the slow process is still present but I've found things I can optimize which helped... a bit. I guess I can't do anything with it but accept that I spent 2 days creating 5 seconds of an animation block-out. Gladly, I enjoy how good the animation usually ends up.

First part iterations

The first part beggining had 3 iterations. The first you saw in the previous WIP, the second is the GIF in the next post, and the third the final one - is the GIF here. I was thinking about stopping on the second one, but my friend told me that if I make a werewolf dick sheathed at the start it will look better. I've tried it, and yes. It definitely suits better, especially if we consider the backstory. Now, the first part is connected with the backstory more evenly and overall gives the animation a good beginning. It feels more natural and like... like it was started here, not behind the scenes where preparations was already done and the only thing we see is the final prepaired result.

Sound

As I see great potential in this animation, I will do the most I can do in it. This means adding sounds as well. I had a bad experience with adding sounds on top of ready animation, this time is different. I'm adding sounds from start, adjusting animation to fit sound more better. I'm already working on my set of sounds for this animation while also using OpenNSFW sound pack. Would be great if I find a voice actor for Hoodwink... but I'm not sure if I find one.

Already known issues with project

Currently animation is lacking small but important secondary movements. I don't want add them into block-out because it will create a laggy mess which will be hard to watch and process. They will be added later on polishing stage. Most notably I miss werewolf's breathing animation.

Also there is great problem in Hoodwink model. Most notably is her cape. I might end up fully recreating it from scratch. Same goes with her body model, but I'll end up fixing it geomerty using sculpt.

Similar production to CA7

From what I currently see, this animation is very similar to CA7 in terms of production. But unlike CA7, it won't end up in development hell and will take a lot less time to create. I consider all the mistakes I've made working on CA7 and it should make this animation be created at a steady pace with consistent quality. But I already have bad news for you - this animation will take up to 2 months to create. If I look realistically, the first part should be done in under 2 weeks. Other parts should take less time as they consist mostly of loops except the last part.

The first monthly short animation poll coming soon!

Now, because of how much this animation will take to create I'm getting ready to open the first poll for monthly small animation. These animations will be done on the secondary branch. This will slightly affect the main branch but it will give me a short break from big projects so I can back to with more clean thoughts. I'm currently having problems with getting ideas for poll options so if you have one, don't hesitate to share it with me, via DM or comments under the post.

(A14-2) Better animation block-out

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