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ano_delta

ano_delta

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ano_delta posts

"1 Gold Portal" and "Pair Cleaning" - Now with sound!

And as I said before, two animations got their SFX versions.

GIFs are the same as on original release posts.

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(MA1) A little misstep

"As some paths lay on territory with corrupted trees, Hoodwink starts practicing dodging corrupted tree roots. The zone she picked consists of less aggressive roots, but with one thing. Even if the...

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(MA1-15) Progress so far

It seems that the Environment-Lighting-Rendering part has become significantly larger to fit into one WIP post, especially for such a "big" project. Therefore, making just one WIP for the final ste...

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(MA1-14) Update

I'm still working on MA1. And yes, it does take a considerable amount of time.

Currently, I'm struggling with the environment and lighting. Can't properly make props for each scene so they lo...

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(MA1-13) A little misstep - The current state

Woah...

Porting this project to Unreal was a correct move. Correct, but insanely painful move.

Here’s how it’s looking now. It’s still a work in progress, but you can alr...

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Info post

CA12 has been finished, now it's time to continue work on MA1/R1.

It has been a while since the last post with some sort of progress, I know. I am currently working on MA1, more specifically,...

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Are you interested in VR animations?

Question is in the title.

Was thinking about making an experiment project for VR in the future, and would like to hear your thoughts. Obviously, it won't happen soon as I have current project...

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(R1-8) Mouth rework

And here is a replacement for the old mouth. Looks a lot better, and allows for juicy "oral invitation" shots.

It's sculpted and retopologized. In the first image, you can see a sculpt, on th...

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(R1-7) Lower body rework and some info

A new and small post to shake the silence while I'm working on CA12.

Model progress

I continued working on reworking my Hoodwink model after it failed miserably in A16. I've finished ...

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(MA1-12) Ending is done

The ending is now done (mostly).

Next thing on my list - environment rework. I still have the polishing stage on my list, but it goes right after environment.

Table of contents: A diffe...

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(MA1-11) Ending and improvements

A wild MA1 WIP post appears!

On a serious note, MA1 is getting close to the release.

The ending is ~60% done. The first half of this part is done and polished, while the second...

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(A16-2) Animation gets reworked

Welp, that's not the WIP I was talking about before. It's not as extensive as I had planned, but it covers most of the things I would like to share. A16 paragraph is right after "Animation ...

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(CA11) Forgotten trap

"Running is fun... until you get into your own trap..."

Commissioned by nixdano (FurAffinity)

GIF i...

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(CA11-5) Pre-release WIP

GIF is low-FPS as it's 17s long.

This is the last WIP for this project. Animation is pre-final, I need to fix some stuff. The environment is almost done, I'm glad how it looks inside...

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(CA11-4) Lights, environment and animation progress

Another bit of progress.

Lights and environment are temporary, I'll change them when animation will be done. I'll be honest, this project took more time than it needs. But I guess this become...

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(CA11-3) Another animation progress post

Main part is nearly done. What's left is to polish this part and do a calm part.

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A16 failed.

Currently it's on edge of being cancelled.

What happened? Genitals on current iteration of my model broke in worst way possible. Due to how this model was created and lack of bones on genital...

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(CA11-2) Animation Progress

A bit of progress.

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(A16-1) Base animation

And here goes a base for this animation. For the animation itself, it's a short loop with two view angles and an ending part.

I'm thinking about how to make the ending part. Looking at the p...

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(CA11-1) Progress

And here is a progress for the hardest part in animation. Yep, this is the hardest part. The rest of the animation is a lot calmer and without any major movement.

The "freeing" part was chang...

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(A16-Poll) Images for a poll

And here is what these two options look like.

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(A16-Poll) What version is better for you?

Before I make a mistake and ruin this animation with my initial idea, I would like to know which version will look better for you.

But before that, here's what it should have been lik...

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(CA11-0) Start pose and basic storyboard

This time, it's an animation with silly Hoodwink trapped in her own trap.

It will be a short animation where exhausted Hoodwink is just hanging from a tree while trying to free herself from t...

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Info post

CA10 is near release. Currently, I'm fixing model clippings and working on the environment with lighting. It will be finished this week.

Meanwhile, I'm collecting details on CA11 and will soo...

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Houdini...

So, remember when I was talking about effects for A16, I mentioned Houdini and how it would be better if I made effects for it using this software? I am now thinking about adding a last nail into m...

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Has quality of recent projects improved or not?

So, after releasing 3 animations rendered in Unreal I would like to know your opinion:
Has the quality of recent projects improved or not? (Without taking into account the first...

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(A17) Pair Cleaning

A continuation of the previous animation "1 Gold Portal" in which Hoodwink and Kiro help each other to clean their tools for the next part.

It's a 30s long animation with 2 connected loops. Y...

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(A17-3) Pre-release render

And here we are, animation is almost done. It needs a bit of refinement, and I'll release it. But before that, I need to take a good nap. While I sleep, I would like to hear your thoughts on this a...

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(A17-2) Last WIP with some progress

This animation got its codename as it grew from a simple and short animation. Now it's a ~20s looped animation with 2 connected loops, kinda like A15 but without ending.

This time it's "rende...

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(A17-1) 1 Gold Portal part 2 WIP

Yay, issues with low-framerate GIFs were solved! It wasn't on my side, so I was sitting here waiting for a fix. BTW, I've updated the last post with a working GIF.

As you can see, something c...

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