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ano_delta

ano_delta

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ano_delta posts

1 Gold Portal

"It was so obvious this damn portal won't deliver you to Oggrimar. With what you were thinking, Kiro?"

Edit 10/05/25: The GIF FPS issue was resolved, so I've updated the post with a new GIF f...

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(???) 1 Gold Portal - Last WIP

Phew. This is the last WIP for this animation, as you can see it's pretty close to the final look, but there are still things to do.

Last project with the new model

First, I want to t...

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(???) Unnamed short looped animation progress #2

Looks like this animation is more complex than I thought. It showed a new side of where I lack skill and highlighted the problems the new model has.

After roughly 16 iteratio...

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Worst month so far

I'll be honest, currently, I'm experiencing the same situation I had in CA7.
In short, everything is falling apart. I have too many projects, and a CA10 got out of control, and...

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(???) Unnamed short looped animation progress

Sigh... I didn't make it in time. I've spent most of the time working on details and refining body movements. Seems like adding details to the animation is the most time-consuming part. Roughly spe...

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(WIP) Status Update

I began working on a small animation to fill the large empty space between posts. Consider this post more like an info post than a WIP one.

CA10 - I've finished animating the...

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(A16-0) Base pose

I feel bad for not posting anything for a really long time, but don't worry. I'm still working on CA10 and have made good progress, there isn't much left to do in terms of animating. Environment wi...

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(CA10) Wrong Sizes

Work on CA10 has started. But sadly, there won't be any CA10 WIPs... for now. Sorry.

I may explain why later, in the release post. Estimated time to finish it - up to two weeks.

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"Forged in fire" Commissions opened

The new model is mostly done. The current iteration can now be used in production.

I just need to polish it a bit, and I didn't come up with a better idea than finishing it while working on ...

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(R1-6) Rig development devblog

So, I've begun creating a new rig using Auto-Rig Pro and... I have a really weird feeling about it. It is a sturdy system, but it feels so limiting. Can't even say if the resulting rig will be good...

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(R1-5) New rig

Welp, the new model IS NOT compatible with Unreal...

What has gone wrong? My pick for the rig system was a major mistake in making it compatible with Unreal. CloudRig is a good system if you ...

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Horny stash

Among stashes filled with ammunition, nuts, and stolen goods, there are a few stashes made for cases when loneliness begins to hit spots below the tail.

It's a failed animation that ...

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(WIP) Horny stash

Ugh... This is animation with mixed quality. It's a miracle I managed to pull it off considering how bad everything was going,

It's a big success and failure at the same time.

...

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Teasing...

And here goes the first poster with the new and unfinished model. It's a test render to showcase how this model looks like in NSFW projects. Also, it serves as a new model teaser.

Rendered in...

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(MA1-10) Second loop - progress

Now both loops are 90% done.

While the first half was a breeze to animate, the second loop is a different story. It took me a while to make it look good and not jaggy. The second loop is spli...

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(MA1-9) First loop - progress

It's been a long time since I worked on MA1. It's time to continue work on it.

First on the TODO list - Polishing main loops. As far as I can see, the intro part is in good state and requires...

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(R1-4) Test pose

Microwaving squirrel.

So, I made it to the point where I can use rig to test poses and other stuff. I've tried to make a few poses and an animation to test how the model deforms and I can say...

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(R1-3) Devblog

Like in the previous attempt - rigging (or skinning) is the most tedious and painful stage. But still, it's easier to do the second time, as I've collected enough experience and info to ease the ti...

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Info

And here are two animation releases with pending CMDL2 release.

A15

I'll be honest, the last few days where I worked on A15 were insanely difficult, and it's without taking into accou...

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(A15) Long-range amusements

"What the hell my sis doing!?". Even without any evidence, she knows it's her sister's doing this. And it seems our forest guardian will answer her in the same or other ways for disturbing her from...

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Hoodwink pleasures herself (Animated)

It's an animated remake of my old poster.

This is a special animation. It's the first project to be done on Unreal Engine. It serves as a test animation which looks quite decent for the first...

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(R1-2) Success?

It seems like I've managed to port textures from the old model to a new one, with all texture issues as well. At least they are fixable. This can be seen as proof of concept because one of the main...

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Hmm...

A new patch in Dota opened a few new locations where I can use octopus-like tentacles. I thinking about making a new animation here with Hoodwink being held by water-tacles. And I'm thinking about ...

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(R1-1) Yet another Hoodwink model rework

Now to the good news.

As I'm moving into Unreal Engine, I need to remake ALL of my assets. And first of all what needs to be remaked - the Hoodwink model.

I don't know if this attempt w...

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(A15-7) Final environment+lighting setup

This is how the animation will look like. I've finished polishing the environment and lighting.

Sadly, this is not all. Currently, I'm struggling with this animation and things don't go as I ...

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3rd Anniversary

On December 15, 2022, I started my journey as a 3D artist who likes Hoodwink. For three years, I have created posters and animations, learning Blender along the way. Now, I'm sitting here, having "...

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(A15-6) Fluids

A quick WIP for ya.

This time I've worked on liquids and making them look good here. Spent all day trying different setups for simulation and stoped on this iteration. Looks decent to me.

...

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(A15-5) Ending part progress

Next on the release queue - A15

Sorry for GIF quality, I had to heavily compress it so I could fit 15 seconds in it. I'm currently focused on A15 and plan to finish it this week. Roughly spea...

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(?-WIP) Unreal Engine

It seems like it's the beginning of my path to learning about Unreal Engine.

Take this post as an info post instead of a WIP one. I'll focus here on my recent advancement and how it w...

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Dungeon Hazards

The first animation without Dota 2 characters is here!

Commissioned by thecomposingwolf
Note: He ...

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