It's been a long time since I worked on MA1. It's time to continue work on it.
First on the TODO list - Polishing main loops. As far as I can see, the intro part is in good state and requires just a bit of tweaking to make Hoodwink's facial expressions look better. Meanwhile, main loops is in "awful" condition and needs to be improved by adding some movement variations. Currently I've added some variations to the first one and made it less repetitive. You can see how it looks here: https://www.dropbox.com/scl/fi/qwh23vn8y34ftkwm1cnip/MainPart0001-0600.mp4?rlkey=0qesbbq5adarhf87x0a1ktrjs&st=u5af70ce&dl=0
Note: It was a fast viewport render, these visual artefacts won't be visible on the final render.
I've messed up with numeration, so this one is now a 9th WIP.
About R1
Work on R1 continues. I have quite successfully tested it in various scenarios and the model shows great results. I will work on R1 and MA1 at the same time. Can't say when we'll get the first project with new model, but most likely I'll be able to use it somewhere during this month. I already have a few ideas for the A16, and most likely I'll make a poll with all my ideas.