Now both loops are 90% done.
While the first half was a breeze to animate, the second loop is a different story. It took me a while to make it look good and not jaggy. The second loop is split into two halves, with the second being faster than the first. Also, I've tried to add some liquids for the second half. It's a test simulation to see how it can look and if it's worth adding in a final render. I'll play with it to see how it can be enhanced, and depending on results, I may or may not add it to the final render.
With most parts done, it's time to begin working on the ending. It will be a challenging part to make because of a combination of two simulations - fluid and rigidbody sims. And it's a tricky part. The thing is rigidbody simulations can't directly affect fluid simulations and vice versa. I need to find a way to make objects with physics affect liquid. Other than that, it seems like I won't encounter major troubles.
Second loop fast render is here: https://www.dropbox.com/scl/fi/9pewq2rds9x5skvi35r2f/SecondHalf0570-1100.mp4?rlkey=duqky2rkbum5dp1pbnme52ao3&st=3soq2bw6&dl=0
Same as in previous WIP, artefacts you see here won't be visible in the final render.
A bit of info about R1:
I'm currently working on her textures. Roughly speaking, I've finished fixing her Diffuse texture (Color texture). And now it can be used for projects (with difficulties), but I want to fix her Normal maps before posting another WIP.
I guess you would like to see how full animation looks like. I've compiled all current renders into one here:
https://www.dropbox.com/scl/fi/6asbmlv22vqld6odfa7r3/Fullanim.mp4?rlkey=lo5jvcaqaiaktudz5dd1biou7&st=zlhnjg1r&dl=0
ano_delta
2025-03-15 13:01:36 +0000 UTC