After some fun work with Blender's sculpting tools, I've got Ashley's rope clipping issues under control. I'm pleased with how nice this looks, the ropes look tighter now.
The next challenge is to export it to Maya, bind and skin it to her rig, then export the results to Unity. Hopefully that process goes off without a hitch. Wish me luck!
fdnbgonds
2022-02-22 21:09:42 +0000 UTCRene
2022-02-22 19:29:09 +0000 UTC