SakeTami
fdnbgonds
fdnbgonds

patreon


Tie Me Up 0.7 Released!

Good news everyone!  Tie Me Up 0.7 has just been released!

I’m sorry for the long wait on this one.  I hope you like it!

I’ve added a new level to the game.  The old street level has been removed and replaced by a better suburban map which has six houses on it.  The two big houses haven’t been finished yet, but the other houses have floor plans.  Nothing is furnished yet and the lighting work hasn’t been done yet, but at least it’s playable.  It may run slow on some computers.  I apologize for that, it’s not optimized yet.  I promise to keep working on that level (as well as the Office level) and I’ll make things better in the future.

There are numerous bug fixes, see the changelog for the full list.

Autostruggling is back, as well as a slider that lets you set how difficult it is to struggle free.  Zero is the default, but you can make it easier from there.  The horrible (sexy?) bug where you’re tied too tight to get free has been fixed and the game is now using Capt. Davy’s formula.  Thank you Capt. Davy!  You’re the best mathemagician!

Thank you all for your great patience!~   I love you guys!~


Cheers everyone!


Download link here:

https://www.dropbox.com/sh/bw6q8w46njpzhvl/AADNu-3_aVSPKWhnCwDAer2Ea?dl=0


Changelog:

-  Implemented in-game menu

-  Escape no longer quits game

-  Changed logging to full for exceptions and errors

-  Fixed a null reference exception that occurs when damsels are not being counted

-  Removed an obsolete Debug.log in AI behaviours

-  Fixed a bug that prevented the Level Select dialogue from disappearing

-  Fixed a bug that caused the Controls menu scrollbar to start at the bottom instead of the top

-  Fixed a bug that prevented controls beyond HUD from appearing in the Controls menu

-  Removed second level (suburban neighborhood)

     -  It was just an asset test, it had no gameplay

-  HUD will now display your escape chance when you complete a struggle

-  Autostruggle re-implemented

      -  Press I by default

      -  Interval is set to every 8 seconds

-  Optimized the Office level

-  Fixed a bug that caused bondage to be virtually impossible to escape

      -  Game now uses Capt. Davy’s formula

-  Added new gameplay options

      -  Escape chance modifier adds a bonus from 0.0 (no bonus, default) to 1.0 (100%) to all escape chances.  You can now make the game as easy as you like.

-  Fixed a bug that prevented orgasm animations from completing

-  Fixed spazzy orgasm animation when carrying a character

-  Carried animation now loops

-  Office third floor door now opens again

      -  Bug was introduced in Patreon early access version

-  Added a new suburban neighborhood level

      -  A street with six houses

      -  May run slow, there’s a number of NPCs and the level isn’t optimized yet

      -  The bigger houses have no floorplans (yet)

      -  The NPCs *usually* can’t open the doors   >:D

-  Fixed a bug that prevented AI from moving to distant waypoints

      -  Lazy NPCs, they need the exercise.

-  Tried to have a pleasant afternoon tea party with Naoko, Ashley and Akimoto

      -  Naoko is now hogtied and hanging from a tree

      -  Akimoto has a whip and has been cornered in the backyard

      -  Fire department contacted after Ashley set the teapot on fire

      -  Pontikue escaped by helicopter

      -  Will try to release new versions more frequently, long waits make the NPCs a bit squirrelly

Comments

XD Maybe.

fdnbgonds

I love it - great work, many thanks for that. Since there is also a working sprinkler now, does that mean, we will get wet t-shirts, too? :D

Nice looking forward to trying it.

lugual-lupen


More Creators