SakeTami
fdnbgonds
fdnbgonds

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Tie Me Up 0.68 Released!

You can download it here:   https://www.dropbox.com/sh/bw6q8w46njpzhvl/AADNu-3_aVSPKWhnCwDAer2Ea?dl=0


I'm sorry for the long-ass wait.  Between exams and the new input system, this has been one of the most challenging updates to date.

The Apple version has been updated, but I haven't figured out how to make it run yet.  I'm planning on doing that later today if I can.

This update brings the game much closer to looking finished.  We now have a main menu, with graphics options and customizable controls.  Not everything is working quite yet.  Nothing in the Sound menu does anything and changing level of detail isn't implemented yet.  But everything else should work.

We've also redesigned the HUD.  It's much neater and more compact now.

Moving forward I'm going to start work on new levels and actual playable game modes, new gameplay mechanics and new animations.  We're over half done the game now, so I'd like start focusing more on making the game play more like a finished release and less like a tech demo.

Cheers everyone.  Thank you all for your great patience, you guys are the best!


Changelog:

-  Punishment system works again
-  Wanted level now shows proper level
-  Wanted level now determines how well an NPC will tie you correctly
               -  If multiple NPCs tie you at once, they can go a level too far.  This is technically a bug, but I'm leaving it in.  The more NPCs you attract at once, the worse you'll get tied up.   >:D
-  Updated engine to 2020.2.5f1
-  Submissives now struggle even when the Player is nearby
-  Submissive now have a better transition between surprised and fear
-  Main menu added
               -  You can now customize graphics options and your controls
-  Snitching now works more than once
-  NPCs now have a speech balloon when calling for help
-  NPCs who are gagged now make a gag sound when calling for help
               -  Currently uses a temp sound, may change in the future
-  Upgraded to InputSystem
-  Fixed waypoints having colliders attached to them
-  Updated readme file
-  Redesigned HUD
-  Fixed hints so they no longer display a specific key
-  Items in test level will now respawn
-  Let the Secretary help write code to speed things up
               -  We took her keyboard away after we found the player had been shrunk to 1/14th of their normal size


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