SakeTami
eslaf
eslaf

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5/3/2024

This week's updates

I was mainly involved in data organization.

I would like to do various reworks while creating the rest of Yagabi's motions.

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We also post production status on discord and X(twitter).
[discord]

[X(twitter)]

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[latest ver download [exe]]

[latest ver download [zip]]

[file difference ver download [zip]]

[Character high quality file] (Required if you want to set the option to 4k)

[Sisca OST under construction]

discord (Created by volunteers)-  https://discord.gg/u8rKHE8KDB

discord (bug report)-  https://discord.gg/RSa8dTgFe7

wiki (Created by volunteers)- https://wiki.gbl.gg/w/E%27s_Laf%2B%2B

■Game Update Points

・Future plans (the one above has priority)

Fox animation added

Alcott 3D creation currently creating new weapons and female characters

Combo challenge mode redesign

Smart combo readjustment

Arcade mode under construction

Serena added; graphics will be updated

I want to increase the number of stages a little bit

VS-NET UI creation, network battle itself is possible

Caligula added

・All characters

Training [Combo Recipe] Corrected the situation where the command list was not displayed properly with the Hold action. Corrected the situation where it was displayed twice due to simultaneous pressing. Blank fields were no longer displayed.

Fixed a bug where attack hitbo disappeared when derived via TA FC

・sisca

236B2C/236C2C Tightly Repetitive

236BD/236CD Wall Bounce deleted

・Qdora

Color: Compatible with all effect colors. Basically the same colors, but some colors are unique.

・Tina

Delete glasses I was thinking of doing a glasses difference test, but it seemed a bit difficult.

Command list Thumbnail/video reshoot

Compatible with combo recipes

・Stina

I tried to express individuality without using Bar, but it was difficult to express the merits of flight status, which is unique, so I added a unique Bar.

Made it stronger when flying, allowing it to fly freely in the sky when it was first created.

[DOGGE]'s sub-announcement keeps appearing and the inability to set the unique bar individually in training mode will be adjusted at a later date.

This time, we checked all operations and redesigned them, but there may be some omissions.

We will correct them as soon as we find them, but please report any that are too strong.

Unique Bar Cute Bar added

Delete glasses I was thinking of doing a glasses difference test, but it seemed a bit difficult.

Command list temporary creation

During flight X-Move36>55

Retreat Lateral movement -13>-8

Forward, slow initial speed

Dash: transition to flight state when finished

High jump Jump transition 12>3F Bar1/4 consumption

Double Jump Upward movement 81>100 Bar1/16 consumption

Air Dash performance change

Flight 22 revival

A Active7>4F

CloseB X-Knockback9>20 Upper blowback 68>50

C overhead>high Active9>6F Hitstun18>14F hitbo reduction

D [Bow and Arrow] Performance change

6A Hitstun38>22F

6C Performance change

2C Performance change

2D performance change

JC Increased fall resistance

JC[land] low>high

214B Cute Bar rises (214C not rising will be resolved by implementing a new program)

236C Performance change

Throwing behavior change

Flight Overall changes See command list for details

Flight 236D floor bound

・Specifications and defects that will be fixed soon

If you change the character resolution, Serena's size will change. Her character image is temporarily used from the old game, so it will be corrected during design refinement.

She does not receive FS relay correction in Dash FS, so the correction will be applied in the same way as Normal, so high firepower combos will be reduced.

Controller setting UI discrepancy issue: The graphics side is up to date, but the program side is not yet compatible, so we have to temporarily replace the data every time. If it's out of alignment, it's because I forgot to replace it, so please report it and I'll fix it right away.

When changing characters with quick select, it will also be reflected on the confirmation key.

Sub-announcement: One pattern combo time will be displayed in negative form

Sub-announcement [DOGGE] sub-announcement keeps appearing on Stina

Training mode: Individual setting of unique bar

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・ Video and streaming Video and streaming are allowed. Secondary distribution of game data is prohibited.

・ Rollback is implemented. Red letters in VS-NET are rollback rooms.

5/3/2024

Comments

"I tried to express individuality without using Bar, but it was difficult to express the merits of flight status, which is unique, so I added a unique Bar." I think a friend of mine had a good idea for how you could implement Stina's flight without using a unique bar. Maybe Stina's flight can drain her Risk Gauge instead.

Elias Waranoi


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