This week's updates
I was mainly involved in data organization.
I would like to do various reworks while creating the rest of Yagabi's motions.
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We also post production status on discord and X(twitter).
[discord]
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[file difference ver download [zip]]
[Character high quality file] (Required if you want to set the option to 4k)
[Sisca OST under construction]
discord (Created by volunteers)- https://discord.gg/u8rKHE8KDB
discord (bug report)- https://discord.gg/RSa8dTgFe7
wiki (Created by volunteers)- https://wiki.gbl.gg/w/E%27s_Laf%2B%2B
■Game Update Points
・Future plans (the one above has priority)
Fox animation added
I want to increase the number of stages just a little
One-button Special Move to be implemented sequentially
Smart combo readjustment
2 Bar adjustment plan
Alcott 3D creation currently creating new weapons and female characters
Arcade mode under construction
Serena added; graphics will be updated
Command list: Creating explanations, videos, and thumbnails
VS-NET UI creation
First generation mook book, I want to make it as much as possible & I have confirmed how to make it and the actual product, all that's left is time
Creating an explanation video
Add Caligula Add a temporary character with the same graphics as [E's Laf]
・All characters
Optimized the character selection process and improved the frame rate of some animations.
Command list N notation added - Hold command is displayed in the frame
Training mode [Frame Checker] Fixed a bug where some numbers were missing when restarting
Training mode [Damage display] Damage display items are uncorrected. Hit Stop value is fixed.
Training mode [Restart] Fixed a bug where some numbers were missing when restarting
Training mode [combo recipe display] added Created as a preparation for the combo challenge Some blank spaces are displayed, but this will be improved
・Main
Command list: subdivision + video reshoot
JD X-Knockback150>200
・sisca
・Qdora
・Tae
・cecil
Command list: subdivision + video reshoot
・yagabi
Name changed from the tentative name of fox to yagabi
Command list: subdivision + video reshoot
Backdash Due to a setting error, it was treated as the same as Special Move and could be canceled. 46AD can be used as a substitute.
6C Repetitive cancellation
6C [Aerial] X-Knockback rise Gives Wall Bounce
46A [Block Cancel] Added Foxfire Bar added
46A [Activation] Not only A, but also D will not be activated unless the button is pressed.
46B [Block Cancel] Added Foxfire Bar added
46B [Activation] Not only B, but also D will not be activated unless the button is pressed.
236D Direction and length adjustment
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・ Video and streaming Video and streaming are allowed. Secondary distribution of game data is prohibited.
・ Rollback is implemented. Red letters in VS-NET are rollback rooms.