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Jailor’s Axe

Jailor’s Axe
Weapon (battleaxe or handaxe), rare (requires attunement)

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Binding Bars. Spectral bars attempt to trap any creature from fleeing your grasp. When you hit a creature with an Opportunity Attack with this axe, it must make a DC 15 Strength saving throw. On a failed save, the creature takes 1d8 Force damage and its Speed is 0 for the rest of the current turn.

Lock and Key. While holding the axe, you can cast arcane lock or knock. Once either spell has been cast from the axe, that spell can’t be cast from it again until the next dawn.

Deep in the Dungeons of Dross, the Jailor lurks. 
Eager to add to his coterie of collected individuals. 
The sharp rattle of his hooked axe against iron bars. 
His gleeful tune mingles with echoed wails down damp stone halls. 
“O’, the jailor’s life was made for me, 
Lock 'em up, and throw away the key.”

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