SakeTami
Tyler Gabor
Tyler Gabor

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Artifacts of Skyrim - Revised Edition V1.2.1

Do you like artifacts? Of course you do! Which means this mod is for you! It adds hundreds of new artifacts, each with their own unique effects, appearance, and story. Some artifacts are easy to find, others are quite well hidden. Some are powerful, some are utterly useless! Most are brand new artifacts, however you may recognize some from Morrowind or Oblivion. Information about many of the artifacts can be found in the new book: Provincial Artifacts - Volume IV, Skyrim (Revised Edition). The intention of this mod is to add new items for you to find organically, and to encourage more thorough exploration of Skyrim.

Mod Features:

Over 200 new lore friendly items waiting to be discovered across Skyrim and Solstheim. 6 new dungeons, and several new non-dungeon locations. 4 New books describing the lore of the artifacts, and often giving an idea of where to start your search. A whole new museum to display the artifacts. (Compatible with LoTD with the patch.) A replica system, allowing you to create non-enchanted versions of Artifacts to either display or use (Note: while true artifacts occasionally have atypical stats, all replicas are standardized to the stats of vanilla weapons, and are never more powerful than ebony.)

Museum of Artifacts

The museum of artifacts is your new location to display all of the wonderous new artifacts added by Artifacts of Skyrim. It has three display wings, one each for artifacts of Elven, Nordic, and miscellaneous origins. Here you can manually place or take artifacts, or peruse the displays. There is also an office space that acts a a partial player home. The office has full crafting stations and sorted storage. Here you will also find a workbench where you can craft replicas, as well as a chest that will allow you to automatically display artifacts. Last but not least, there is a training area where you can face off against up to four Golden Warriors with configurable difficulty and weapon choices. Perfect for testing artifacts or just leveling your combat skills!  Museum Features: Artifact sorting - To display artifacts you have two options: you may simply place them in the artifact chest, pull the lever, and choose "Sort From Chest". The chest will automatically take any items within that you don't already have and place them on display. Or you may pull the sorting trigger and select "Sort From Inventory". Any items for display will be pulled directly from your inventory. Equipped items will not be taken. With either option replica items will always take precedence over real artifacts. As an example: if you create a replica of an item you already have on display and place it in the chest, you will find the original item back in the chest when you next look. Note: when displaying a significant number of items at once it is recommended that you wait a minute or so to make sure that the script has time to sort everything.  Replica Workbench - Here you may craft replicas of any artifacts you have either in your inventory, or on display (assuming you have the required smithing perks). Most replicas, unlike artifacts, have been designed to use the same stats (damage, speed, etc.) as vanilla weapons. No replicas are superior to ebony weapons/armor, staves use generic enchantments, and they all have 0 value.  Crafting stations - All crafting stations are located conveniently in one spot. No, really. One spot. How can this be, you may ask? With the magic of magic! The crafting room allows you to summon different rooms for smithing, alchemy, enchanting, and cooking. Simply pull the corresponding switch and observe as the room transforms before your very eyes!  Sorted storage - To use the office's sorting system you need only to place any items you want sorted into the "Sorting Box". It will then be added to a box with the corresponding category, which can be accessed from the storage area or relevant crafting areas. Please note that this is simple keyword sorting, so any modded items without the proper keywords will be placed in the Misc. box. You may also add an optional sorting chest to the Museum's entry hall. To do so use the book next to the chest in the office.  The Training Hall - Here you may engage in honorable combat with your sparring partners: The Golden Warriors. To configure your Golden Warriors simply activate the one you'd like to modify. You'll be able to change the difficulty between easy, medium, hard, or very hard. You can also direct them to use either a sword and shield, dual swords, a greatsword, a bow, or a staff. Simply hit the "Activate" button to activate them, or the "Deactivate" button to deactivate them. When you use the seal in the middle of the room all active warriors will initiate combat. Should you like to forfeit a fight you can simply leave the bounds of the arena. A defeated warrior will kneel and display his white flag, while a warrior that defeats you will proudly show his purple flag of victory! Regardless of the outcome you may either dismiss them or choose to spar again. The warriors will not kill you, the only permanent damage will be to your pride. If you would like your followers to observe without joining the fight you may simply tell them to wait at the benches (users of Inigo/AFT or similar mods can tell followers to relax/hang out here to have them actually sit down, but as long as they are in this area they should not enter combat). The hall also contains a healing font, should you need it, to restore your health, magicka, and stamina.

Optional Patches:Legacy of The Dragonborn Patch - (ESL) This patch, while not strictly necessary, integrates the museum of artifacts with the Dragonborn gallery. It will allow you to sort this mod's artifacts from the Dragonborn Gallery's display prep station, add recipes for the replicas to LoTD's replica work benches, and let you open a portal between the two museums. It also includes a short quest filled with tragedy, death, and mail fraud! If you use LoTD V4 this patch will not work, but as stated above it isn't necessary to function. Important note: This patch is intended to be installed at the same time as Artifacts of Skyrim - Revised Edition. If you install it after having played and visited the museum the quest will be auto completed. All features will be available, but you will loose the context provided by the quest.  Nchuak Vanilla Normal Paths - (Files) By default the Armor of Nchuak uses a copy of the vanilla dwarven armor normal maps under a new path. This was done to prevent mods that abnormally retexture dwarven armor from messing it up. This file restores the original file paths, allowing the armor to use whatever texture mod you may have. This is highly recomened if you use aMidianBorn dwarven armor, a texture upscale mod, or anything that improves the normal maps while keeping the vanilla layout.  Legacy of The Dragonborn/Artifacts of Boethiah Patch - (ESL) This patch is to fix an odd logistics conflict while using LoTD and Artifacts - The Tournament of The Ten Bloods by FankFamily. You only need this file if you are using the patch between those two mods. The issue that that patch fixes is that both mods added the same artifact, so the patch replaced LoTD's version with a different artifact. Artifacts of Skyrim adds the same artifact that the patch adds. This file will remove that item, resolving the conflict. If you don't mind having duplicate artifacts, you do not need this patch. The artifact in question is: Shadowrend

Credits:

Insanity's Ebony Sword By InsanitySorrow - https://www.nexusmods.com/skyrim/mods/37645

Ceymallari By atomec - https://www.nexusmods.com/skyrim/mods/21617

Insanity's Celtic Coin By InsanitySorrow - https://www.nexusmods.com/skyrim/mods/15513

Weapons of the Third Era By 747823 - https://www.nexusmods.com/skyrim/mods/3871

Auriels Crossbow and Swords By Ghosu - https://www.nexusmods.com/skyrim/mods/52445

Beast Skeletons By PROMETHEUS_ts and Issgard - https://www.nexusmods.com/skyrim/mods/28957

Blary's Resources By Blary - https://www.nexusmods.com/skyrim/users/

Due to the size of this mod, the textures are held in a separate google drive file here: https://drive.google.com/file/d/1hfBglYRVeMN3NxITAdDgxdiEGqZAi-5i/view?usp=sharing

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